mlsanityData to 7 Oct 2026

Deep Reinforcement Learning for Navigation in AAA Video Games

arXiv 2011.04764 ↗First posted 9 Nov 2020cs.LG cs.CVcited by 27

Not on the map. Why?

Abstract (arXiv)

In video games, non-player characters (NPCs) are used to enhance the players' experience in a variety of ways, e.g., as enemies, allies, or innocent bystanders. A crucial component of NPCs is navigation, which allows them to move from one point to another on the map. The most popular approach for NPC navigation in the video game industry is to use a navigation mesh (NavMesh), which is a graph representation of the map, with nodes and edges indicating traversable areas. Unfortunately, complex navigation abilities that extend the character's capacity for movement, e.g., grappling hooks, jetpacks, teleportation, or double-jumps, increases the complexity of the NavMesh, making it intractable in many practical scenarios. Game designers are thus constrained to only add abilities that can be handled by a NavMesh if they want to have NPC navigation. As an alternative, we propose to use Deep Reinforcement Learning (Deep RL) to learn how to navigate 3D maps using any navigation ability. We test our approach on complex 3D environments in the Unity game engine that are notably an order of magnitude larger than maps typically used in the Deep RL literature. One of these maps is directly modeled after a Ubisoft AAA game. We find that our approach performs surprisingly well, achieving at least 90% success rate on all tested scenarios. A video of our results is available at https://youtu.be/WFIf9Wwlq8M.

Key facts. Cited by 27 papers in the map (data through 7 Oct 2026). First posted on arXiv 9 Nov 2020.

Builds on

No reference list yet.

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 6; 2022: 8; 2023: 6; 2024: 2; 2025: 4; 2026: 1.

27 papers.

Sort:

By area:

  1. 2021Direct Behavior Specification via Constrained Reinforcement Learningcited by 30
  2. 2021Navigation Turing Test (NTT): Learning to Evaluate Human-Like Navigationcited by 16
  3. 2022Towards Informed Design and Validation Assistance in Computer Games Using Imitation Learningcited by 13
  4. 2022A Survey on Reinforcement Learning Methods in Character Animationcited by 12
  5. 2023Technical Challenges of Deploying Reinforcement Learning Agents for Game Testing in AAA Gamescited by 12
  6. 2022Automated Play-Testing Through RL Based Human-Like Play-Styles Generationcited by 11
  7. 2023Navigates Like Me: Understanding How People Evaluate Human-Like AI in Video Gamescited by 10
  8. 2022Learning Robust Real-Time Cultural Transmission without Human Datacited by 9
  9. 2025A Comprehensive Review of Multi-Agent Reinforcement Learning in Video Gamescited by 9
  10. 2022A Rubric for Human-like Agents and NeuroAIcited by 8
  11. 2023Improving Intrinsic Exploration by Creating Stationary Objectivescited by 7
  12. 2022CCPT: Automatic Gameplay Testing and Validation with Curiosity-Conditioned Proximal Trajectoriescited by 6
15 more
  1. 2021Graph augmented Deep Reinforcement Learning in the GameRLand3D environmentcited by 5
  2. 2021Policy Fusion for Adaptive and Customizable Reinforcement Learning Agentscited by 4
  3. 2021Godot Reinforcement Learning Agentscited by 4
  4. 2021Honey, I Shrunk The Actor: A Case Study on Preserving Performance with Smaller Actors in Actor-Critic RLcited by 3
  5. 2023Learning Computational Efficient Bots with Costly Featurescited by 2
  6. 2024Navigation with QPHIL: Quantizing Planner for Hierarchical Implicit Q-Learningcited by 2
  7. 2025Human-Like Goalkeeping in a Realistic Football Simulation: a Sample-Efficient Reinforcement Learning Approachcited by 2
  8. 2022WILD-SCAV: Benchmarking FPS Gaming AI on Unity3D-based Environmentscited by 1
  9. 2025Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approachcited by 1
  10. 2022Human-Like Navigation Behavior: A Statistical Evaluation Frameworkcited by 0
  11. 2023BluNF: Blueprint Neural Fieldcited by 0
  12. 2023Replication of Multi-agent Reinforcement Learning for the "Hide and Seek" Problemcited by 0
  13. 2024Effective Reward Specification in Deep Reinforcement Learningcited by 0
  14. 2025Combining Reinforcement Learning and Behavior Trees for NPCs in Video Games with AMD Scholacited by 0
  15. 2026Augmenting Game AI with Deep Reinforcement Learningcited by 0