mlsanityData to 14 Oct 2026

PolicyEvolve: Evolving Programmatic Policies by LLMs for multi-player games via Population-Based Training

arXiv 2509.06053 ↗First posted 7 Sep 2025cs.LG cs.AIcited by 1

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Abstract (arXiv)

Multi-agent reinforcement learning (MARL) has achieved significant progress in solving complex multi-player games through self-play. However, training effective adversarial policies requires millions of experience samples and substantial computational resources. Moreover, these policies lack interpretability, hindering their practical deployment. Recently, researchers have successfully leveraged Large Language Models (LLMs) to generate programmatic policies for single-agent tasks, transforming neural network-based policies into interpretable rule-based code with high execution efficiency. Inspired by this, we propose PolicyEvolve, a general framework for generating programmatic policies in multi-player games. PolicyEvolve significantly reduces reliance on manually crafted policy code, achieving high-performance policies with minimal environmental interactions. The framework comprises four modules: Global Pool, Local Pool, Policy Planner, and Trajectory Critic. The Global Pool preserves elite policies accumulated during iterative training. The Local Pool stores temporary policies for the current iteration; only sufficiently high-performing policies from this pool are promoted to the Global Pool. The Policy Planner serves as the core policy generation module. It samples the top three policies from the Global Pool, generates an initial policy for the current iteration based on environmental information, and refines this policy using feedback from the Trajectory Critic. Refined policies are then deposited into the Local Pool. This iterative process continues until the policy achieves a sufficiently high average win rate against the Global Pool, at which point it is integrated into the Global Pool. The Trajectory Critic analyzes interaction data from the current policy, identifies vulnerabilities, and proposes directional improvements to guide the Policy Planner

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 13 of its 19 references that are in the map. First posted on arXiv 7 Sep 2025.

Builds on

13 of 19 references.

References · 13

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  8. 2024Synthesizing Programmatic Reinforcement Learning Policies with Large Language Model Guided Searchcited by 13
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1 more
  1. 2024Equilibrium Selection for Multi-agent Reinforcement Learning: A Unified Frameworkcited by 1

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Citing papers per year: 2026: 1.

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  1. 2025Policy-Conditioned Policies for Multi-Agent Task Solving
  2. 2025Learning Game-Playing Agents with Generative Code Optimization
  3. 2024Agent-Pro: Learning to Evolve via Policy-Level Reflection and Optimization
  4. 2024YOLO-MARL: You Only LLM Once for Multi-Agent Reinforcement Learning
  5. 2024Large Language Models as Agents in Two-Player Games
  6. 2025Agents Play Thousands of 3D Video Games
  7. 20263SPO: State-Score-Supervised Policy Optimization for LLM Agents
  8. 2025PolicyEvol-Agent: Evolving Policy via Environment Perception and Self-Awareness with Theory of Mind