RegGS: Unposed Sparse Views Gaussian Splatting with 3DGS Registration
Not on the map. Why?
Abstract (arXiv)
3D Gaussian Splatting (3DGS) has demonstrated its potential in reconstructing scenes from unposed images. However, optimization-based 3DGS methods struggle with sparse views due to limited prior knowledge. Meanwhile, feed-forward Gaussian approaches are constrained by input formats, making it challenging to incorporate more input views. To address these challenges, we propose RegGS, a 3D Gaussian registration-based framework for reconstructing unposed sparse views. RegGS aligns local 3D Gaussians generated by a feed-forward network into a globally consistent 3D Gaussian representation. Technically, we implement an entropy-regularized Sinkhorn algorithm to efficiently solve the optimal transport Mixture 2-Wasserstein (MW2) distance, which serves as an alignment metric for Gaussian mixture models (GMMs) in Sim(3) space. Furthermore, we design a joint 3DGS registration module that integrates the MW2 distance, photometric consistency, and depth geometry. This enables a coarse-to-fine registration process while accurately estimating camera poses and aligning the scene. Experiments on the RE10K and ACID datasets demonstrate that RegGS effectively registers local Gaussians with high fidelity, achieving precise pose estimation and high-quality novel-view synthesis. Project page: https://3dagentworld.github.io/reggs/.
Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). Builds on 40 of its 49 references that are in the map. First posted on arXiv 10 Jul 2025.
Builds on
40 of 49 references.
References · 40
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2013Sinkhorn Distances: Lightspeed Computation of Optimal Transportation Distancescited by 2,277
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
- 2023DUSt3R: Geometric 3D Vision Made Easycited by 1,526
- 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
- 2024Grounding Image Matching in 3D with MASt3Rcited by 960
- 2020Neural Sparse Voxel Fieldscited by 959
- 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 857
- 2022Block-NeRF: Scalable Large Scene Neural View Synthesiscited by 720
- 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 684
- 2023pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstructioncited by 668
- 2021BARF: Bundle-Adjusting Neural Radiance Fieldscited by 641
28 more
- 2024MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Imagescited by 553
- 2024PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstructioncited by 280
- 2024DepthSplat: Connecting Gaussian Splatting and Depthcited by 275
- 2024No Pose, No Problem: Surprisingly Simple 3D Gaussian Splats from Sparse Unposed Imagescited by 241
- 2020Infinite Nature: Perpetual View Generation of Natural Scenes from a Single Imagecited by 239
- 2022NoPe-NeRF: Optimising Neural Radiance Field with No Pose Priorcited by 235
- 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussianscited by 225
- 2024A Survey on 3D Gaussian Splattingcited by 221
- 2022SPARF: Neural Radiance Fields from Sparse and Noisy Posescited by 195
- 2023COLMAP-Free 3D Gaussian Splattingcited by 193
- 2024Splatt3R: Zero-shot Gaussian Splatting from Uncalibrated Image Pairscited by 171
- 2024Recent Advances in 3D Gaussian Splattingcited by 130
- 2024Long-LRM: Long-sequence Large Reconstruction Model for Wide-coverage Gaussian Splatscited by 111
- 20243D Gaussian as a New Era: A Surveycited by 102
- 2019A Wasserstein-type distance in the space of Gaussian Mixture Modelscited by 75
- 2023DBARF: Deep Bundle-Adjusting Generalizable Neural Radiance Fieldscited by 60
- 2024PF3plat: Pose-Free Feed-Forward 3D Gaussian Splattingcited by 60
- 2024Gaussian Splatting: 3D Reconstruction and Novel View Synthesis, a Reviewcited by 40
- 2023FlowCam: Training Generalizable 3D Radiance Fields without Camera Poses via Pixel-Aligned Scene Flowcited by 38
- 2023Unifying Correspondence, Pose and NeRF for Pose-Free Novel View Synthesis from Stereo Pairscited by 37
- 2023LU-NeRF: Scene and Pose Estimation by Synchronizing Local Unposed NeRFscited by 33
- 2021Wasserstein barycenters are NP-hard to computecited by 28
- 2020Wasserstein barycenters can be computed in polynomial time in fixed dimensioncited by 23
- 2025Outdoor Monocular SLAM with Global Scale-Consistent 3D Gaussian Pointmapscited by 21
- 2025RGB-Only Gaussian Splatting SLAM for Unbounded Outdoor Scenescited by 16
- 2024GVKF: Gaussian Voxel Kernel Functions for Highly Efficient Surface Reconstruction in Open Scenescited by 10
- 2025VideoLifter: Lifting Videos to 3D with Fast Hierarchical Stereo Alignmentcited by 8
- 2025Graph-Guided Scene Reconstruction from Images with 3D Gaussian Splattingcited by 7
Built on by
Citing papers per year: 2025: 2; 2026: 10.
12 papers.
- 2025From Editor to Dense Geometry Estimatorcited by 20
- 2026HorizonStream: Long-Horizon Attention for Streaming 3D Reconstructioncited by 8
- 2025Breaking the Vicious Cycle: Coherent 3D Gaussian Splatting from Sparse and Motion-Blurred Viewscited by 3
- 2026Benchmarking PhD-Level Coding in 3D Geometric Computer Visioncited by 2
- 2026Pseudo-View Enhancement via Confidence Fusion for Unposed Sparse-View Reconstructioncited by 1
- 2026CylinderSplat: 3D Gaussian Splatting with Cylindrical Triplanes for Panoramic Novel View Synthesiscited by 1
- 2026GSCompleter: A Distillation-Free Plugin for Metric-Aware 3D Gaussian Splatting Completion in Secondscited by 1
- 2026TriSplat: Simulation-Ready Feed-Forward 3D Scene Reconstructioncited by 1
- 2026World Models for Embodied Intelligence: From Plausible to Controllable to Actionablecited by 1
- 2026Cross-Instance Gaussian Splatting Registration via Geometry-Aware Feature-Guided Alignmentcited by 0
- 2026Robust and Efficient Monocular 3D Gaussian SLAM for Kilometer-Scale Outdoor Scenescited by 0
- 2026CoRef-GS: Cooperative Referring Gaussian Splatting for Multi-Agent Scene Understandingcited by 0
- 2026CoRef-GS: Cooperative Referring Gaussian Splatting for Multi-Agent Scene Understanding17 Sep 2026
- 2026World Models for Embodied Intelligence: From Plausible to Controllable to Actionable15 Sep 2026
- 2026Robust and Efficient Monocular 3D Gaussian SLAM for Kilometer-Scale Outdoor Scenes29 Jun 2026
- 2026TriSplat: Simulation-Ready Feed-Forward 3D Scene Reconstruction25 May 2026
- 2026HorizonStream: Long-Horizon Attention for Streaming 3D Reconstruction22 May 2026
- 2026GSCompleter: A Distillation-Free Plugin for Metric-Aware 3D Gaussian Splatting Completion in Seconds22 Apr 2026
- 2026Benchmarking PhD-Level Coding in 3D Geometric Computer Vision31 Mar 2026
- 2026Cross-Instance Gaussian Splatting Registration via Geometry-Aware Feature-Guided Alignment23 Mar 2026
- 2026CylinderSplat: 3D Gaussian Splatting with Cylindrical Triplanes for Panoramic Novel View Synthesis6 Mar 2026
- 2026Pseudo-View Enhancement via Confidence Fusion for Unposed Sparse-View Reconstruction25 Feb 2026
- 2025Breaking the Vicious Cycle: Coherent 3D Gaussian Splatting from Sparse and Motion-Blurred Views11 Dec 2025
- 2025From Editor to Dense Geometry Estimator4 Sep 2025