Graph-Guided Scene Reconstruction from Images with 3D Gaussian Splatting
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Abstract (arXiv)
This paper investigates an open research challenge of reconstructing high-quality, large 3D open scenes from images. It is observed existing methods have various limitations, such as requiring precise camera poses for input and dense viewpoints for supervision. To perform effective and efficient 3D scene reconstruction, we propose a novel graph-guided 3D scene reconstruction framework, GraphGS. Specifically, given a set of images captured by RGB cameras on a scene, we first design a spatial prior-based scene structure estimation method. This is then used to create a camera graph that includes information about the camera topology. Further, we propose to apply the graph-guided multi-view consistency constraint and adaptive sampling strategy to the 3D Gaussian Splatting optimization process. This greatly alleviates the issue of Gaussian points overfitting to specific sparse viewpoints and expedites the 3D reconstruction process. We demonstrate GraphGS achieves high-fidelity 3D reconstruction from images, which presents state-of-the-art performance through quantitative and qualitative evaluation across multiple datasets. Project Page: https://3dagentworld.github.io/graphgs.
Key facts. Cited by 7 papers in the map (data through 13 Oct 2026). Builds on 32 of its 45 references that are in the map. First posted on arXiv 24 Feb 2025.
Builds on
32 of 45 references.
References · 32
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20 more
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Built on by
Citing papers per year: 2025: 3; 2026: 4.
7 papers.
- 2026LongStream: Long-Sequence Streaming Autoregressive Visual Geometrycited by 19
- 2025RegGS: Unposed Sparse Views Gaussian Splatting with 3DGS Registrationcited by 12
- 2025SCA3D: Enhancing Cross-modal 3D Retrieval via 3D Shape and Caption Paired Data Augmentationcited by 9
- 2026HorizonStream: Long-Horizon Attention for Streaming 3D Reconstructioncited by 8
- 2025Neural Atlas Graphs for Dynamic Scene Decomposition and Editingcited by 2
- 2026The Semantic Lifecycle in Embodied AI: Acquisition, Representation and Storage via Foundation Modelscited by 2
- 2026World Models for Embodied Intelligence: From Plausible to Controllable to Actionablecited by 1
- 2026World Models for Embodied Intelligence: From Plausible to Controllable to Actionable15 Sep 2026
- 2026HorizonStream: Long-Horizon Attention for Streaming 3D Reconstruction22 May 2026
- 2026LongStream: Long-Sequence Streaming Autoregressive Visual Geometry13 Feb 2026
- 2026The Semantic Lifecycle in Embodied AI: Acquisition, Representation and Storage via Foundation Models12 Jan 2026
- 2025Neural Atlas Graphs for Dynamic Scene Decomposition and Editing19 Sep 2025
- 2025RegGS: Unposed Sparse Views Gaussian Splatting with 3DGS Registration10 Jul 2025
- 2025SCA3D: Enhancing Cross-modal 3D Retrieval via 3D Shape and Caption Paired Data Augmentation26 Feb 2025