mlsanityData to 14 Oct 2026

Reconstructing Is Not Acting: Action-Centric Latent Dynamics Modeling

arXiv 2609.15189 ↗First posted 14 Sep 2026cs.CVcited by 0

Not on the map. Why?

Abstract (arXiv)

Latent action models (LAMs) learn action representations from unlabeled videos by inferring latent actions from visual transitions and reconstructing future states. However, we identify a fundamental reconstruction-action mismatch: lower reconstruction error does not necessarily yield better latent dynamics or downstream performance. We attribute this mismatch to two underconstrained aspects of reconstruction-based latent dynamics modeling: (i) the inverse dynamics model (IDM) is not explicitly encouraged to distinguish action-related transitions from nuisance appearance, and (ii) the forward dynamics model (FDM) can underutilize the inferred latent action by exploiting predictive shortcuts from the current state. To address both limitations, we propose ACT-LAM, a lightweight action-centric framework that strengthens both action extraction and action utilization. Specifically, its Action Query IDM (AQ-IDM) employs learnable action queries and gated aggregation to selectively extract rich action-related transition cues without strong information bottlenecks. And its Action Token FDM (AT-FDM) projects latent actions into action tokens that progressively interact with evolving state representations, enabling continuous state-aware action conditioning. ACT-LAM further streamlines feature processing to concentrate model capacity on latent dynamics modeling. Extensive experiments on several robotic datasets and the VP2 benchmark demonstrate stronger latent action consistency, forward dynamics, and downstream visual planning performance with fewer trainable parameters and lower computational overhead. In particular, ACT-LAM surpasses the previous state of the art by 7.6% on the aggregated VP2 success rate. Codes at hrefhttps://github.com/DingjieFu/ACT-LAMurl.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 43 of its 49 references that are in the map. First posted on arXiv 14 Sep 2026.

Builds on

43 of 49 references.

References · 43

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  2. 2023DINOv2: Learning Robust Visual Features without Supervisioncited by 7,974
  3. 2020End-to-End Object Detection with Transformerscited by 7,414
  4. 2023BLIP-2: Bootstrapping Language-Image Pre-training with Frozen Image Encoders and Large Language Modelscited by 6,137
  5. 2022Flamingo: a Visual Language Model for Few-Shot Learningcited by 4,386
  6. 2018UMAP: Uniform Manifold Approximation and Projection for Dimension Reductioncited by 2,898
  7. 2024OpenVLA: An Open-Source Vision-Language-Action Modelcited by 2,887
  8. 2023Diffusion Policy: Visuomotor Policy Learning via Action Diffusioncited by 2,838
  9. 2015Learning Deep Features for Discriminative Localizationcited by 2,436
  10. 2017FiLM: Visual Reasoning with a General Conditioning Layercited by 2,333
  11. 2022RT-1: Robotics Transformer for Real-World Control at Scalecited by 2,061
  12. 2025π0.5: a Vision-Language-Action Model with Open-World Generalizationcited by 1,761
31 more
  1. 2017The "something something" video database for learning and evaluating visual common sensecited by 1,103
  2. 2025V-JEPA 2: Self-Supervised Video Models Enable Understanding, Prediction and Planningcited by 809
  3. 2024Genie: Generative Interactive Environmentscited by 747
  4. 2022R3M: A Universal Visual Representation for Robot Manipulationcited by 694
  5. 2019Leveraging Procedural Generation to Benchmark Reinforcement Learningcited by 483
  6. 2021Implicit Behavioral Cloningcited by 452
  7. 2024Latent Action Pretraining from Videoscited by 321
  8. 2025Diffusion Transformers with Representation Autoencoderscited by 295
  9. 2022Real-World Robot Learning with Masked Visual Pre-trainingcited by 245
  10. 2023MimicPlay: Long-Horizon Imitation Learning by Watching Human Playcited by 223
  11. 2024HumanPlus: Humanoid Shadowing and Imitation from Humanscited by 185
  12. 2020Spatial-Temporal Transformer Networks for Traffic Flow Forecastingcited by 180
  13. 2024EgoMimic: Scaling Imitation Learning via Egocentric Videocited by 175
  14. 2022RankMe: Assessing the downstream performance of pretrained self-supervised representations by their rankcited by 153
  15. 2021Rapid Exploration for Open-World Navigation with Latent Goal Modelscited by 121
  16. 2023Learning to Act without Actionscited by 121
  17. 2025AdaWorld: Learning Adaptable World Models with Latent Actionscited by 114
  18. 2022VideoDex: Learning Dexterity from Internet Videoscited by 106
  19. 2026EgoScale: Scaling Dexterous Manipulation with Diverse Egocentric Human Datacited by 94
  20. 2021Learning by Watching: Physical Imitation of Manipulation Skills from Human Videoscited by 87
  21. 2023XSkill: Cross Embodiment Skill Discoverycited by 75
  22. 2025Latent Action Learning Requires Supervision in the Presence of Distractorscited by 44
  23. 2025CLAM: Continuous Latent Action Models for Robot Learning from Unlabeled Demonstrationscited by 41
  24. 2025CoMo: Learning Continuous Latent Motion from Internet Videos for Scalable Robot Learningcited by 40
  25. 2025UniSkill: Imitating Human Videos via Cross-Embodiment Skill Representationscited by 35
  26. 2025What Do Latent Action Models Actually Learn?cited by 32
  27. 2023A Control-Centric Benchmark for Video Predictioncited by 25
  28. 2026DiLA: Disentangled Latent Action World Modelscited by 10
  29. 2025LoopNav: Benchmarking Spatial Consistency in World Modelscited by 9
  30. 2026Factored Latent Action World Modelscited by 7
  31. 2026What Matters for Latent Actions in Robot Learningcited by 4

Built on by

Not cited yet.