Collaborative Quest Completion with LLM-driven Non-Player Characters in Minecraft
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Abstract (arXiv)
The use of generative AI in video game development is on the rise, and as the conversational and other capabilities of large language models continue to improve, we expect LLM-driven non-player characters (NPCs) to become widely deployed. In this paper, we seek to understand how human players collaborate with LLM-driven NPCs to accomplish in-game goals. We design a minigame within Minecraft where a player works with two GPT4-driven NPCs to complete a quest. We perform a user study in which 28 Minecraft players play this minigame and share their feedback. On analyzing the game logs and recordings, we find that several patterns of collaborative behavior emerge from the NPCs and the human players. We also report on the current limitations of language-only models that do not have rich game-state or visual understanding. We believe that this preliminary study and analysis will inform future game developers on how to better exploit these rapidly improving generative AI models for collaborative roles in games.
Key facts. Cited by 9 papers in the map (data through 14 Oct 2026). Builds on 2 of its 14 references that are in the map. First posted on arXiv 3 Jul 2024.
Builds on
2 of 14 references.
References · 2
- 2024Player-Driven Emergence in LLM-Driven Game Narrativecited by 16
- 2023Investigating Agency of LLMs in Human-AI Collaboration Taskscited by 15
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Citing papers per year: 2025: 6; 2026: 3.
9 papers.
- 2025V-MAGE: A Game Evaluation Framework for Assessing Vision-Centric Capabilities in Multimodal Large Language Modelscited by 11
- 2025TextGames: Learning to Self-Play Text-Based Puzzle Games via Language Model Reasoningcited by 8
- 2025TongSIM: A General Platform for Simulating Intelligent Machinescited by 4
- 2026Understanding Persuasive Interactions between Generative Social Agents and Humans: The Knowledge-based Persuasion Model (KPM)cited by 3
- 2026AI for Games in the Foundation Model Eracited by 3
- 2025MARCO: Meta-Reflection with Cross-Referencing for Code Reasoningcited by 0
- 2025LLMs as Agentic Cooperative Players in Multiplayer UNOcited by 0
- 2025Deflanderization for Game Dialogue: Balancing Character Authenticity with Task Execution in LLM-based NPCscited by 0
- 2026A.D.A.M.O. (Agent for language-Driven Actions with Multimodal Observations): A Visual-Symbolic Framework for Virtual Humanscited by 0
- 2026A.D.A.M.O. (Agent for language-Driven Actions with Multimodal Observations): A Visual-Symbolic Framework for Virtual Humans28 Sep 2026
- 2026AI for Games in the Foundation Model Era15 Sep 2026
- 2026Understanding Persuasive Interactions between Generative Social Agents and Humans: The Knowledge-based Persuasion Model (KPM)12 Feb 2026
- 2025TongSIM: A General Platform for Simulating Intelligent Machines23 Dec 2025
- 2025Deflanderization for Game Dialogue: Balancing Character Authenticity with Task Execution in LLM-based NPCs15 Oct 2025
- 2025LLMs as Agentic Cooperative Players in Multiplayer UNO11 Sep 2025
- 2025MARCO: Meta-Reflection with Cross-Referencing for Code Reasoning23 May 2025
- 2025V-MAGE: A Game Evaluation Framework for Assessing Vision-Centric Capabilities in Multimodal Large Language Models8 Apr 2025
- 2025TextGames: Learning to Self-Play Text-Based Puzzle Games via Language Model Reasoning25 Feb 2025