mlsanityData to 14 Oct 2026

Collaborative Quest Completion with LLM-driven Non-Player Characters in Minecraft

arXiv 2407.03460 ↗First posted 3 Jul 2024cs.CL cs.AIcited by 9

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Abstract (arXiv)

The use of generative AI in video game development is on the rise, and as the conversational and other capabilities of large language models continue to improve, we expect LLM-driven non-player characters (NPCs) to become widely deployed. In this paper, we seek to understand how human players collaborate with LLM-driven NPCs to accomplish in-game goals. We design a minigame within Minecraft where a player works with two GPT4-driven NPCs to complete a quest. We perform a user study in which 28 Minecraft players play this minigame and share their feedback. On analyzing the game logs and recordings, we find that several patterns of collaborative behavior emerge from the NPCs and the human players. We also report on the current limitations of language-only models that do not have rich game-state or visual understanding. We believe that this preliminary study and analysis will inform future game developers on how to better exploit these rapidly improving generative AI models for collaborative roles in games.

Key facts. Cited by 9 papers in the map (data through 14 Oct 2026). Builds on 2 of its 14 references that are in the map. First posted on arXiv 3 Jul 2024.

Builds on

2 of 14 references.

References · 2

  1. 2024Player-Driven Emergence in LLM-Driven Game Narrativecited by 16
  2. 2023Investigating Agency of LLMs in Human-AI Collaboration Taskscited by 15

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 6; 2026: 3.

9 papers.