Gaussian Material Synthesis
Not on the map. Why?
Abstract (arXiv)
We present a learning-based system for rapid mass-scale material synthesis that is useful for novice and expert users alike. The user preferences are learned via Gaussian Process Regression and can be easily sampled for new recommendations. Typically, each recommendation takes 40-60 seconds to render with global illumination, which makes this process impracticable for real-world workflows. Our neural network eliminates this bottleneck by providing high-quality image predictions in real time, after which it is possible to pick the desired materials from a gallery and assign them to a scene in an intuitive manner. Workflow timings against Disney's "principled" shader reveal that our system scales well with the number of sought materials, thus empowering even novice users to generate hundreds of high-quality material models without any expertise in material modeling. Similarly, expert users experience a significant decrease in the total modeling time when populating a scene with materials. Furthermore, our proposed solution also offers controllable recommendations and a novel latent space variant generation step to enable the real-time fine-tuning of materials without requiring any domain expertise.
Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). First posted on arXiv 23 Apr 2018.
Builds on
No reference list yet.
Built on by
Citing papers per year: 2021: 2; 2022: 1; 2023: 0; 2024: 2; 2025: 1.
6 papers.
- 2021Generative Modelling of BRDF Textures from Flash Imagescited by 35
- 2025BlenderGym: Benchmarking Foundational Model Systems for Graphics Editingcited by 31
- 2021Neural BRDF Representation and Importance Samplingcited by 28
- 2024BlenderAlchemy: Editing 3D Graphics with Vision-Language Modelscited by 22
- 2022Deep Appearance Prefilteringcited by 4
- 2024NieR: Normal-Based Lighting Scene Renderingcited by 0
- 2025BlenderGym: Benchmarking Foundational Model Systems for Graphics Editing2 Apr 2025
- 2024NieR: Normal-Based Lighting Scene Rendering21 May 2024
- 2024BlenderAlchemy: Editing 3D Graphics with Vision-Language Models26 Apr 2024
- 2022Deep Appearance Prefiltering8 Nov 2022
- 2021Generative Modelling of BRDF Textures from Flash Images23 Feb 2021
- 2021Neural BRDF Representation and Importance Sampling11 Feb 2021