LIM: Large Interpolator Model for Dynamic Reconstruction
Not on the map. Why?
Abstract (arXiv)
Reconstructing dynamic assets from video data is central to many in computer vision and graphics tasks. Existing 4D reconstruction approaches are limited by category-specific models or slow optimization-based methods. Inspired by the recent Large Reconstruction Model (LRM), we present the Large Interpolation Model (LIM), a transformer-based feed-forward solution, guided by a novel causal consistency loss, for interpolating implicit 3D representations across time. Given implicit 3D representations at times t0 and t1, LIM produces a deformed shape at any continuous time t∈[t0,t1], delivering high-quality interpolated frames in seconds. Furthermore, LIM allows explicit mesh tracking across time, producing a consistently uv-textured mesh sequence ready for integration into existing production pipelines. We also use LIM, in conjunction with a diffusion-based multiview generator, to produce dynamic 4D reconstructions from monocular videos. We evaluate LIM on various dynamic datasets, benchmarking against image-space interpolation methods (e.g., FiLM) and direct triplane linear interpolation, and demonstrate clear advantages. In summary, LIM is the first feed-forward model capable of high-speed tracked 4D asset reconstruction across diverse categories.
Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Builds on 48 of its 55 references that are in the map. First posted on arXiv 28 Mar 2025.
Builds on
48 of 55 references.
References · 48
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
- 2021Emerging Properties in Self-Supervised Vision Transformerscited by 6,968
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2022DreamFusion: Text-to-3D using 2D Diffusioncited by 3,025
- 2022Objaverse: A Universe of Annotated 3D Objectscited by 1,540
- 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
- 2021Efficient Geometry-aware 3D Generative Adversarial Networkscited by 1,205
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
- 2021Volume Rendering of Neural Implicit Surfacescited by 996
- 2023LRM: Large Reconstruction Model for Single Image to 3Dcited by 849
- 2023Objaverse-XL: A Universe of 10M+ 3D Objectscited by 774
36 more
- 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 746
- 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 737
- 2018Pixel2Mesh: Generating 3D Mesh Models from Single RGB Imagescited by 651
- 2023SyncDreamer: Generating Multiview-consistent Images from a Single-view Imagecited by 645
- 2023HexPlane: A Fast Representation for Dynamic Scenescited by 587
- 2023Zero123++: a Single Image to Consistent Multi-view Diffusion Base Modelcited by 521
- 2021Dynamic View Synthesis from Dynamic Monocular Videocited by 420
- 2023Magic123: One Image to High-Quality 3D Object Generation Using Both 2D and 3D Diffusion Priorscited by 397
- 2023Instant3D: Fast Text-to-3D with Sparse-View Generation and Large Reconstruction Modelcited by 378
- 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 347
- 2023Make-It-3D: High-Fidelity 3D Creation from A Single Image with Diffusion Priorcited by 343
- 2018Learning Category-Specific Mesh Reconstruction from Image Collectionscited by 317
- 2023RealFusion: 360deg Reconstruction of Any Object from a Single Imagecited by 306
- 2023DMV3D: Denoising Multi-View Diffusion using 3D Large Reconstruction Modelcited by 214
- 2021BANMo: Building Animatable 3D Neural Models from Many Casual Videoscited by 197
- 20234D-fy: Text-to-4D Generation Using Hybrid Score Distillation Samplingcited by 185
- 2023Align Your Gaussians: Text-to-4D with Dynamic 3D Gaussians and Composed Diffusion Modelscited by 169
- 2024SV4D: Dynamic 3D Content Generation with Multi-Frame and Multi-View Consistencycited by 144
- 2024MeshLRM: Large Reconstruction Model for High-Quality Meshescited by 139
- 2020Self-supervised Single-view 3D Reconstruction via Semantic Consistencycited by 127
- 2023Consistent4D: Consistent 360deg Dynamic Object Generation from Monocular Videocited by 125
- 20234DGen: Grounded 4D Content Generation with Spatial-temporal Consistencycited by 117
- 2022MagicPony: Learning Articulated 3D Animals in the Wildcited by 112
- 2024STAG4D: Spatial-Temporal Anchored Generative 4D Gaussianscited by 102
- 2020Shape and Viewpoint without Keypointscited by 92
- 2018Creatures great and SMAL: Recovering the shape and motion of animals from videocited by 84
- 2022MonoNeRF: Learning a Generalizable Dynamic Radiance Field from Monocular Videoscited by 63
- 2021DOVE: Learning Deformable 3D Objects by Watching Videoscited by 61
- 2020Online Adaptation for Consistent Mesh Reconstruction in the Wildcited by 51
- 2019Learning single-image 3D reconstruction by generative modelling of shape, pose and shadingcited by 43
- 2018Learning View Priors for Single-view 3D Reconstructioncited by 35
- 2022Common Pets in 3D: Dynamic New-View Synthesis of Real-Life Deformable Categoriescited by 29
- 2024Animal Avatars: Reconstructing Animatable 3D Animals from Casual Videoscited by 26
- 2021To The Point: Correspondence-driven monocular 3D category reconstructioncited by 21
- 2021Learning monocular 3D reconstruction of articulated categories from motioncited by 18
- 2024Lightplane: Highly-Scalable Components for Neural 3D Fieldscited by 13
Built on by
Citing papers per year: 2026: 5.
5 papers.
- 2026ActionMesh: Animated 3D Mesh Generation with Temporal 3D Diffusioncited by 16
- 2026Lift4D: Harmonizing Single-View 3D Estimation for 4D Reconstruction In-the-Wildcited by 2
- 2026Fast 4D Mesh Generation by Spatio-Temporal Attention Chainscited by 1
- 2026RegHead: Non-Humanoid Head Blendshapes via Feed-Forward Registrationcited by 0
- 20264DHumanDiff: Direct Text-to-4DGS Generation for Consistent 360-Degree Dynamic Humanscited by 0
- 20264DHumanDiff: Direct Text-to-4DGS Generation for Consistent 360-Degree Dynamic Humans30 Jul 2026
- 2026RegHead: Non-Humanoid Head Blendshapes via Feed-Forward Registration13 Jul 2026
- 2026Lift4D: Harmonizing Single-View 3D Estimation for 4D Reconstruction In-the-Wild22 Jun 2026
- 2026Fast 4D Mesh Generation by Spatio-Temporal Attention Chains19 May 2026
- 2026ActionMesh: Animated 3D Mesh Generation with Temporal 3D Diffusion22 Jan 2026