mlsanityData to 14 Oct 2026

VGGT-Edit: Feed-forward Native 3D Scene Editing with Residual Field Prediction

arXiv 2605.15186 ↗First posted 14 May 2026cs.CV cs.AIcited by 0

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Abstract (arXiv)

High-quality 3D scene reconstruction has recently advanced toward generalizable feed-forward architectures, enabling the generation of complex environments in a single forward pass. However, despite their strong performance in static scene perception, these models remain limited in responding to dynamic human instructions, which restricts their use in interactive applications. Existing editing methods typically rely on a 2D-lifting strategy, where individual views are edited independently and then lifted back into 3D space. This indirect pipeline often leads to blurry textures and inconsistent geometry, as 2D editors lack the spatial awareness required to preserve structure across viewpoints. To address these limitations, we propose VGGT-Edit, a feed-forward framework for text-conditioned native 3D scene editing. VGGT-Edit introduces depth-synchronized text injection to align semantic guidance with the backbone's spatial poses, ensuring stable instruction grounding. This semantic signal is then processed by a residual transformation head, which directly predicts 3D geometric displacements to deform the scene while preserving background stability. To ensure high-fidelity results, we supervise the framework with a multi-term objective function that enforces geometric accuracy and cross-view consistency. We also construct the DeltaScene Dataset, a large-scale dataset generated through an automated pipeline with 3D agreement filtering to ensure ground-truth quality. Experiments show that VGGT-Edit substantially outperforms 2D-lifting baselines, producing sharper object details, stronger multi-view consistency, and near-instant inference speed. The project page is https://chriszkxxx.github.io/VGGT-Edit/.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 50 of its 51 references that are in the map. First posted on arXiv 14 May 2026.

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References · 50

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38 more
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  23. 2024EditSplat: Multi-View Fusion and Attention-Guided Optimization for View-Consistent 3D Scene Editing with 3D Gaussian Splattingcited by 41
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  25. 2024Any2Point: Empowering Any-modality Large Models for Efficient 3D Understandingcited by 23
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  33. 2026Omni-3DEdit: Generalized Versatile 3D Editing in One-Passcited by 6
  34. 2026Research on World Models Is Not Merely Injecting World Knowledge into Specific Taskscited by 3
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  37. 2026TRACE: High-Fidelity 3D Scene Editing via Tangible Reconstruction and Geometry-Aligned Contextual Video Maskingcited by 2
  38. 2025REVISION:Reflective Intent Mining and Online Reasoning Auxiliary for E-commerce Visual Search System Optimizationcited by 1

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