VGGT-Edit: Feed-forward Native 3D Scene Editing with Residual Field Prediction
Not on the map. Why?
Abstract (arXiv)
High-quality 3D scene reconstruction has recently advanced toward generalizable feed-forward architectures, enabling the generation of complex environments in a single forward pass. However, despite their strong performance in static scene perception, these models remain limited in responding to dynamic human instructions, which restricts their use in interactive applications. Existing editing methods typically rely on a 2D-lifting strategy, where individual views are edited independently and then lifted back into 3D space. This indirect pipeline often leads to blurry textures and inconsistent geometry, as 2D editors lack the spatial awareness required to preserve structure across viewpoints. To address these limitations, we propose VGGT-Edit, a feed-forward framework for text-conditioned native 3D scene editing. VGGT-Edit introduces depth-synchronized text injection to align semantic guidance with the backbone's spatial poses, ensuring stable instruction grounding. This semantic signal is then processed by a residual transformation head, which directly predicts 3D geometric displacements to deform the scene while preserving background stability. To ensure high-fidelity results, we supervise the framework with a multi-term objective function that enforces geometric accuracy and cross-view consistency. We also construct the DeltaScene Dataset, a large-scale dataset generated through an automated pipeline with 3D agreement filtering to ensure ground-truth quality. Experiments show that VGGT-Edit substantially outperforms 2D-lifting baselines, producing sharper object details, stronger multi-view consistency, and near-instant inference speed. The project page is https://chriszkxxx.github.io/VGGT-Edit/.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 50 of its 51 references that are in the map. First posted on arXiv 14 May 2026.
Builds on
50 of 51 references.
References · 50
- 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,744
- 2025Qwen3 Technical Reportcited by 8,820
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2017ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenescited by 3,117
- 2024SAM 2: Segment Anything in Images and Videoscited by 2,863
- 2025Qwen3-VL Technical Reportcited by 2,793
- 2020pixelNeRF: Neural Radiance Fields from One or Few Imagescited by 1,584
- 2023DUSt3R: Geometric 3D Vision Made Easycited by 1,567
- 2022Objaverse: A Universe of Annotated 3D Objectscited by 1,540
- 2025VGGT: Visual Geometry Grounded Transformercited by 1,539
- 2025Qwen-Image Technical Reportcited by 1,044
- 2025SAM 3: Segment Anything with Conceptscited by 906
38 more
- 2019The Replica Dataset: A Digital Replica of Indoor Spacescited by 904
- 2023ScanNet++: A High-Fidelity Dataset of 3D Indoor Scenescited by 764
- 2021MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereocited by 740
- 2024LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creationcited by 739
- 2023pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstructioncited by 684
- 2024MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Imagescited by 566
- 2023Instruct-NeRF2NeRF: Editing 3D Scenes with Instructionscited by 484
- 2023Splatter Image: Ultra-Fast Single-View 3D Reconstructioncited by 364
- 2023GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splattingcited by 335
- 2025π3: Permutation-Equivariant Visual Geometry Learningcited by 319
- 2024No Pose, No Problem: Surprisingly Simple 3D Gaussian Splats from Sparse Unposed Imagescited by 248
- 2025VGGT-SLAM: Dense RGB SLAM Optimized on the SL(4) Manifoldcited by 136
- 2024MVSplat360: Feed-Forward 360 Scene Synthesis from Sparse Viewscited by 116
- 2023Vox-E: Text-guided Voxel Editing of 3D Objectscited by 115
- 2024GaussCtrl: Multi-View Consistent Text-Driven 3D Gaussian Splatting Editingcited by 115
- 2023FocalDreamer: Text-driven 3D Editing via Focal-fusion Assemblycited by 76
- 2024Large Spatial Model: End-to-end Unposed Images to Semantic 3Dcited by 73
- 2023ViewRefer: Grasp the Multi-view Knowledge for 3D Visual Grounding with GPT and Prototype Guidancecited by 70
- 2024View-Consistent 3D Editing with Gaussian Splattingcited by 67
- 2024PF3plat: Pose-Free Feed-Forward 3D Gaussian Splattingcited by 62
- 2026InfiniteVGGT: Visual Geometry Grounded Transformer for Endless Streamscited by 56
- 2023Point-PEFT: Parameter-Efficient Fine-Tuning for 3D Pre-trained Modelscited by 42
- 2024EditSplat: Multi-View Fusion and Attention-Guided Optimization for View-Consistent 3D Scene Editing with 3D Gaussian Splattingcited by 41
- 2023SHAP-EDITOR: Instruction-guided Latent 3D Editing in Secondscited by 37
- 2024Any2Point: Empowering Any-modality Large Models for Efficient 3D Understandingcited by 23
- 2023Local 3D Editing via 3D Distillation of CLIP Knowledgecited by 20
- 2024Trans4D: Realistic Geometry-Aware Transition for Compositional Text-to-4D Synthesiscited by 19
- 2025Exploring the Potential of Encoder-free Architectures in 3D LMMscited by 16
- 2025WideRange4D: Enabling High-Quality 4D Reconstruction with Wide-Range Movements and Scenescited by 11
- 2025InstaInpaint: Instant 3D-Scene Inpainting with Masked Large Reconstruction Modelcited by 10
- 2025Are We Ready for RL in Text-to-3D Generation? A Progressive Investigationcited by 10
- 2026Speed3R: Sparse Feed-forward 3D Reconstruction Modelscited by 10
- 2026Omni-3DEdit: Generalized Versatile 3D Editing in One-Passcited by 6
- 2026Research on World Models Is Not Merely Injecting World Knowledge into Specific Taskscited by 3
- 2026OpenWorldLib: A Unified Codebase and Definition of Advanced World Modelscited by 3
- 2025Edit3r: Instant 3D Scene Editing from Sparse Unposed Imagescited by 2
- 2026TRACE: High-Fidelity 3D Scene Editing via Tangible Reconstruction and Geometry-Aligned Contextual Video Maskingcited by 2
- 2025REVISION:Reflective Intent Mining and Online Reasoning Auxiliary for E-commerce Visual Search System Optimizationcited by 1
Built on by
Not cited yet.