mlsanityData to 14 Oct 2026

Lift, Associate, and Fuse: A Decision-Centric Framework for 2D-to-3D Foundation Model Transfer

arXiv 2608.20659 ↗First posted 21 Aug 2026cs.CVcited by 0

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Abstract (arXiv)

Methods that transfer predictions from two-dimensional foundation models into three-dimensional segmentation are commonly grouped by task or representation. Those groupings obscure the decisions that determine whether a system remains coherent across views: where image evidence is grounded, when observations become one identity, how semantic and granularity conflicts are handled, which information is fused, and what state survives for later queries. We introduce Lift, Associate, and Fuse (LAF), a decision-centric framework that represents a transfer system as five operators: Generate, Associate, Reconcile, Fuse, and Persist/Query. LAF defines an explicit contract for the persistent carrier---its spatial support, semantic state, identity state, uncertainty, provenance, and supported operations---and identifies the first stage at which discarded evidence becomes unrecoverable. We operationalize the framework as a structured audit protocol and apply it to 161 systems available through 7 August 2026, spanning point-, field-, Gaussian-, object-, graph-, and memory-based carriers. Representation, temporal, relational, and feed-forward stress tests required no additional analytical stage after the final confirmation pass. The resulting decision traces expose four recurring properties: association does not establish identity; carrier design fixes both the query interface and correction boundary; rendered-view, native-3D, and proposal-level evaluations are not interchangeable; and qualifiers such as training-free, real-time, open-vocabulary, and generalizable are meaningful only when attached to a stage and a complete cost ledger. LAF therefore supplies a representation-neutral method for comparing existing systems, diagnosing irreversible failures, and specifying revisable 3D perception for future agents.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 26 of its 155 references that are in the map. First posted on arXiv 21 Aug 2026.

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26 of 155 references.

References · 26

  1. 2023SAM3D: Segment Anything in 3D Scenescited by 157
  2. 2023Weakly Supervised 3D Open-vocabulary Segmentationcited by 135
  3. 2024SuperGSeg: Open-Vocabulary 3D Segmentation with Structured Super-Gaussianscited by 33
  4. 2024Segment Any 4D Gaussianscited by 20
  5. 2025CCL-LGS: Contrastive Codebook Learning for 3D Language Gaussian Splattingcited by 12
  6. 2025KeySG: Hierarchical Keyframe-Based 3D Scene Graphscited by 10
  7. 2024Learning Segmented 3D Gaussians via Efficient Feature Unprojection for Zero-shot Neural Scene Segmentationcited by 9
  8. 2025Visibility-Aware Language Aggregation for Open-Vocabulary Segmentation in 3D Gaussian Splattingcited by 9
  9. 2024Open-Vocabulary SAM3D: Towards Training-free Open-Vocabulary 3D Scene Understandingcited by 7
  10. 2025Pointmap Association and Piecewise-Plane Constraint for Consistent and Compact 3D Gaussian Segmentation Fieldcited by 7
  11. 20234D-Editor: Interactive Object-level Editing in Dynamic Neural Radiance Fields via Semantic Distillationcited by 5
  12. 2024Efficient 3D Instance Mapping and Localization with Neural Fieldscited by 5
14 more
  1. 2025PGOV3D: Open-Vocabulary 3D Semantic Segmentation with Partial-to-Global Curriculumcited by 4
  2. 2025SAGOnline: Segment Any Gaussians Onlinecited by 3
  3. 2026OGScene3D: Incremental Open-Vocabulary 3D Gaussian Scene Graph Mapping for Scene Understandingcited by 3
  4. 2026ZeroSplat: Generalized Referring Segmentation in 3D Gaussian Splattingcited by 3
  5. 2025PointGauss: Point Cloud-Guided Multi-Object Segmentation for Gaussian Splattingcited by 2
  6. 20264D Synchronized Fields: Motion-Language Gaussian Splatting for Temporal Scene Understandingcited by 2
  7. 2026Sparse Code Uplifting for Efficient 3D Language Gaussian Splattingcited by 2
  8. 2026CDSeg: A Renderable Gaussian Carrier for Image-to-3D Label Transfercited by 2
  9. 2026TIBR4D: Tracing-Guided Iterative Boundary Refinement for Efficient 4D Gaussian Segmentationcited by 1
  10. 2026TrackRef3D: Multi-View Consistent Track-then-Label for Open-World Referring Segmentation in 3D Gaussian Splattingcited by 1
  11. 2026ESAM++: Efficient Online 3D Perception on the Edgecited by 1
  12. 2026OP3DSG: Open-Vocabulary Part-Aware 3D Scene Graph Generation for Real-World Environmentscited by 1
  13. 2026Open-Vocabulary and Referring Segmentation for 3D Gaussians Using 2D Detectorscited by 1
  14. 2026Relation-Centric Open-Vocabulary 3D Gaussian Segmentationcited by 1

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