SplashSplat: Reconstructing Splashing Liquids from Real-World Multi-View Videos
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Abstract (arXiv)
A splash lives for a fraction of a second: sheets tear into ligaments and droplets, appearance is view-dependent and nearly textureless, and little persists long enough to track. Reconstruction research has consequently focused on smoke, synthetic liquids, or gently deforming surfaces. To our knowledge, no synchronized multi-view dataset of splashing liquids exists. We therefore introduce a benchmark of 20 real scenes, from coherent streams to violent splashes, captured by seven synchronized, calibrated 4K cameras at 60 fps, with manually refined per-view liquid and container masks and fixed evaluation splits. We further present SplashSplat, built on a single principle: impose physical structure only where the observations can constrain it. Per-frame liquid SDFs fused from the masks provide the geometry, level-set transport between consecutive SDFs yields a coarse velocity field, and Lagrangian carriers advected along this flow, corrected against each new observation and reseeded where coverage is lost, decode local Gaussians for differentiable rendering. SplashSplat outperforms state-of-the-art dynamic Gaussian splatting methods on our real captures and on a synthetic benchmark, with physically more plausible motion and a lower training cost. The same representation supports temporal interpolation and style transfer without re-optimization.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 27 of its 55 references that are in the map. First posted on arXiv 17 Sep 2026.
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27 of 55 references.
References · 27
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- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,465
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- 2023PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamicscited by 377
15 more
- 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 344
- 2024Gaussian Splashing: Unified Particles for Versatile Motion Synthesis and Renderingcited by 37
- 2022NeuroFluid: Fluid Dynamics Grounding with Particle-Driven Neural Radiance Fieldscited by 36
- 2025FluidNexus: 3D Fluid Reconstruction and Prediction from a Single Videocited by 21
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- 2023Inferring Hybrid Neural Fluid Fields from Videoscited by 18
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- 2022Self-supervised Transparent Liquid Segmentation for Robotic Pouringcited by 10
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- 2025Phys-Liquid: A Physics-Informed Dataset for Estimating 3D Geometry and Volume of Transparent Deformable Liquidscited by 8
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- 2026LagrangianSplats: Divergence-Free Transport of Gaussian Primitives for Fluid Reconstructioncited by 2
- 2025FlowCapX: Physics-Grounded Flow Capture with Long-Term Consistencycited by 1
- 2026SurfPhase: 3D Interfacial Dynamics in Two-Phase Flows from Sparse Videoscited by 1
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