mlsanityData to 14 Oct 2026

Video Game Level Repair via Mixed Integer Linear Programming

arXiv 2010.06627 ↗First posted 13 Oct 2020cs.AIcited by 18

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Abstract (arXiv)

Recent advancements in procedural content generation via machine learning enable the generation of video-game levels that are aesthetically similar to human-authored examples. However, the generated levels are often unplayable without additional editing. We propose a generate-then-repair framework for automatic generation of playable levels adhering to specific styles. The framework constructs levels using a generative adversarial network (GAN) trained with human-authored examples and repairs them using a mixed-integer linear program (MIP) with playability constraints. A key component of the framework is computing minimum cost edits between the GAN generated level and the solution of the MIP solver, which we cast as a minimum cost network flow problem. Results show that the proposed framework generates a diverse range of playable levels, that capture the spatial relationships between objects exhibited in the human-authored levels.

Key facts. Cited by 18 papers in the map (data through 14 Oct 2026). First posted on arXiv 13 Oct 2020.

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Citing papers per year: 2021: 2; 2022: 3; 2023: 6; 2024: 5; 2025: 2.

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