The Five-Dollar Model: Generating Game Maps and Sprites from Sentence Embeddings
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Abstract (arXiv)
The five-dollar model is a lightweight text-to-image generative architecture that generates low dimensional images from an encoded text prompt. This model can successfully generate accurate and aesthetically pleasing content in low dimensional domains, with limited amounts of training data. Despite the small size of both the model and datasets, the generated images are still able to maintain the encoded semantic meaning of the textual prompt. We apply this model to three small datasets: pixel art video game maps, video game sprite images, and down-scaled emoji images and apply novel augmentation strategies to improve the performance of our model on these limited datasets. We evaluate our models performance using cosine similarity score between text-image pairs generated by the CLIP VIT-B/32 model.
Key facts. Cited by 14 papers in the map (data through 7 Oct 2026). Builds on 21 of its 23 references that are in the map. First posted on arXiv 8 Aug 2023.
Builds on
21 of 23 references.
References · 21
- 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,456
- 2022Hierarchical Text-Conditional Image Generation with CLIP Latentscited by 6,539
- 2017mixup: Beyond Empirical Risk Minimizationcited by 5,155
- 2016Image-to-Image Translation with Conditional Adversarial Networkscited by 4,510
- 2021CLIPScore: A Reference-free Evaluation Metric for Image Captioningcited by 2,388
- 2017FiLM: Visual Reasoning with a General Conditioning Layercited by 2,286
- 2014Conditional Generative Adversarial Netscited by 2,152
- 2015Unsupervised Representation Learning with Deep Convolutional Generative Adversarial Networkscited by 2,048
- 2016Conditional Image Generation with PixelCNN Decoderscited by 859
- 2016Generative Adversarial Text to Image Synthesiscited by 735
- 2017AttnGAN: Fine-Grained Text to Image Generation with Attentional Generative Adversarial Networkscited by 664
- 2016A Learned Representation For Artistic Stylecited by 340
9 more
- 2022Dream3D: Zero-Shot Text-to-3D Synthesis Using 3D Shape Prior and Text-to-Image Diffusion Modelscited by 151
- 2018Benchmarking Neural Network Robustness to Common Corruptions and Surface Variationscited by 99
- 2021D2C: Diffusion-Denoising Models for Few-shot Conditional Generationcited by 96
- 2018Evolving Mario Levels in the Latent Space of a Deep Convolutional Generative Adversarial Networkcited by 76
- 2023Level Generation Through Large Language Modelscited by 68
- 2021Illuminating Diverse Neural Cellular Automata for Level Generationcited by 35
- 2021Generating and Blending Game Levels via Quality-Diversity in the Latent Space of a Variational Autoencodercited by 27
- 2022Pixel VQ-VAEs for Improved Pixel Art Representationcited by 4
- 2022Aesthetic Bot: Interactively Evolving Game Maps on Twittercited by 2
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Citing papers per year: 2024: 9; 2025: 4; 2026: 1.
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- 2024Procedural Content Generation in Games: A Survey with Insights on Emerging LLM Integrationcited by 22
- 2024DreamCraft: Text-Guided Generation of Functional 3D Environments in Minecraftcited by 17
- 2024The Ink Splotch Effect: A Case Study on ChatGPT as a Co-Creative Game Designercited by 12
- 2024GPT for Games: A Scoping Review (2020-2023)cited by 10
- 2024DreamGarden: A Designer Assistant for Growing Games from a Single Promptcited by 10
- 2024GPT for Games: An Updated Scoping Review (2020-2024)cited by 10
- 2024From Words to Worlds: Transforming One-line Prompt into Immersive Multi-modal Digital Stories with Communicative LLM Agentcited by 4
- 2024Moonshine: Distilling Game Content Generators into Steerable Generative Modelscited by 4
- 2025Multi-Objective Instruction-Aware Representation Learning in Procedural Content Generation RLcited by 3
- 2024Higher Replay Ratio Empowers Sample-Efficient Multi-Agent Reinforcement Learningcited by 2
- 2025Video Game Level Design as a Multi-Agent Reinforcement Learning Problemcited by 1
- 2026Multiverse: Language-Conditioned Multi-Game Level Blending via Shared Representationcited by 1
- 2026Multiverse: Language-Conditioned Multi-Game Level Blending via Shared Representation25 Mar 2026
- 2025Video Game Level Design as a Multi-Agent Reinforcement Learning Problem6 Oct 2025
- 2025Multi-Objective Instruction-Aware Representation Learning in Procedural Content Generation RL8 Aug 2025
- 2025Text-to-Level Diffusion Models With Various Text Encoders for Super Mario Bros30 Jun 2025
- 2025In the Blink of an Eye: Instant Game Map Editing using a Generative-AI Smart Brush25 Mar 2025
- 2024GPT for Games: An Updated Scoping Review (2020-2024)1 Nov 2024
- 2024Procedural Content Generation in Games: A Survey with Insights on Emerging LLM Integration21 Oct 2024
- 2024DreamGarden: A Designer Assistant for Growing Games from a Single Prompt2 Oct 2024
- 2024Moonshine: Distilling Game Content Generators into Steerable Generative Models18 Aug 2024
- 2024From Words to Worlds: Transforming One-line Prompt into Immersive Multi-modal Digital Stories with Communicative LLM Agent15 Jun 2024
- 2024GPT for Games: A Scoping Review (2020-2023)27 Apr 2024
- 2024DreamCraft: Text-Guided Generation of Functional 3D Environments in Minecraft23 Apr 2024
- 2024Procedural Content Generation in Games: A Survey with Insights on Emerging LLM Integrationcited by 22
- 2024DreamCraft: Text-Guided Generation of Functional 3D Environments in Minecraftcited by 17
- 2024The Ink Splotch Effect: A Case Study on ChatGPT as a Co-Creative Game Designercited by 12
- 2024GPT for Games: A Scoping Review (2020-2023)cited by 10
- 2024DreamGarden: A Designer Assistant for Growing Games from a Single Promptcited by 10
- 2024GPT for Games: An Updated Scoping Review (2020-2024)cited by 10
- 2024From Words to Worlds: Transforming One-line Prompt into Immersive Multi-modal Digital Stories with Communicative LLM Agentcited by 4
- 2024Moonshine: Distilling Game Content Generators into Steerable Generative Modelscited by 4
- 2025Multi-Objective Instruction-Aware Representation Learning in Procedural Content Generation RLcited by 3
- 2024Higher Replay Ratio Empowers Sample-Efficient Multi-Agent Reinforcement Learningcited by 2
- 2025Video Game Level Design as a Multi-Agent Reinforcement Learning Problemcited by 1
- 2026Multiverse: Language-Conditioned Multi-Game Level Blending via Shared Representationcited by 1
12 most cited of 13 All 13 (JSON)
- 2026Multiverse: Language-Conditioned Multi-Game Level Blending via Shared Representation25 Mar 2026
- 2025Video Game Level Design as a Multi-Agent Reinforcement Learning Problem6 Oct 2025
- 2025Multi-Objective Instruction-Aware Representation Learning in Procedural Content Generation RL8 Aug 2025
- 2025In the Blink of an Eye: Instant Game Map Editing using a Generative-AI Smart Brush25 Mar 2025
- 2024GPT for Games: An Updated Scoping Review (2020-2024)1 Nov 2024
- 2024Procedural Content Generation in Games: A Survey with Insights on Emerging LLM Integration21 Oct 2024
- 2024DreamGarden: A Designer Assistant for Growing Games from a Single Prompt2 Oct 2024
- 2024Moonshine: Distilling Game Content Generators into Steerable Generative Models18 Aug 2024
- 2024From Words to Worlds: Transforming One-line Prompt into Immersive Multi-modal Digital Stories with Communicative LLM Agent15 Jun 2024
- 2024GPT for Games: A Scoping Review (2020-2023)27 Apr 2024
- 2024DreamCraft: Text-Guided Generation of Functional 3D Environments in Minecraft23 Apr 2024
- 2024Higher Replay Ratio Empowers Sample-Efficient Multi-Agent Reinforcement Learning15 Apr 2024
12 newest of 13 All 13 (JSON)