mlsanityData to 7 Oct 2026

Towards Game Design via Creative Machine Learning (GDCML)

arXiv 2008.13548 ↗First posted 25 Jul 2020cs.CY cs.AI cs.LGcited by 12

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Abstract (arXiv)

In recent years, machine learning (ML) systems have been increasingly applied for performing creative tasks. Such creative ML approaches have seen wide use in the domains of visual art and music for applications such as image and music generation and style transfer. However, similar creative ML techniques have not been as widely adopted in the domain of game design despite the emergence of ML-based methods for generating game content. In this paper, we argue for leveraging and repurposing such creative techniques for designing content for games, referring to these as approaches for Game Design via Creative ML (GDCML). We highlight existing systems that enable GDCML and illustrate how creative ML can inform new systems via example applications and a proposed system.

Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). First posted on arXiv 25 Jul 2020.

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Citing papers per year: 2021: 5; 2022: 2; 2023: 2; 2024: 2; 2025: 0; 2026: 1.

12 papers.