Towards Game Design via Creative Machine Learning (GDCML)
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Abstract (arXiv)
In recent years, machine learning (ML) systems have been increasingly applied for performing creative tasks. Such creative ML approaches have seen wide use in the domains of visual art and music for applications such as image and music generation and style transfer. However, similar creative ML techniques have not been as widely adopted in the domain of game design despite the emergence of ML-based methods for generating game content. In this paper, we argue for leveraging and repurposing such creative techniques for designing content for games, referring to these as approaches for Game Design via Creative ML (GDCML). We highlight existing systems that enable GDCML and illustrate how creative ML can inform new systems via example applications and a proposed system.
Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). First posted on arXiv 25 Jul 2020.
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Citing papers per year: 2021: 5; 2022: 2; 2023: 2; 2024: 2; 2025: 0; 2026: 1.
12 papers.
- 2021Generating and Blending Game Levels via Quality-Diversity in the Latent Space of a Variational Autoencodercited by 27
- 2021Dungeon and Platformer Level Blending and Generation using Conditional VAEscited by 10
- 2024DreamGarden: A Designer Assistant for Growing Games from a Single Promptcited by 10
- 2024Grammar-based Game Description Generation using Large Language Modelscited by 7
- 2023Lode Encoder: AI-constrained co-creativitycited by 6
- 2021Adversarial Random Forest Classifier for Automated Game Designcited by 3
- 2022tile2tile: Learning Game Filters for Platformer Style Transfercited by 2
- 2023Procedural Content Generation via Knowledge Transformation (PCG-KT)cited by 2
- 2021The Road Less Travelled: Trying And Failing To Generate Walking Simulatorscited by 1
- 2021Advances in Electron Microscopy with Deep Learningcited by 0
- 2022Latent Combinational Game Designcited by 0
- 2026Application of machine learning to monster level prediction in tabletop RPG game designcited by 0
- 2026Application of machine learning to monster level prediction in tabletop RPG game design10 Jul 2026
- 2024DreamGarden: A Designer Assistant for Growing Games from a Single Prompt2 Oct 2024
- 2024Grammar-based Game Description Generation using Large Language Models24 Jul 2024
- 2023Lode Encoder: AI-constrained co-creativity2 Aug 2023
- 2023Procedural Content Generation via Knowledge Transformation (PCG-KT)1 May 2023
- 2022tile2tile: Learning Game Filters for Platformer Style Transfer15 Aug 2022
- 2022Latent Combinational Game Design28 Jun 2022
- 2021Adversarial Random Forest Classifier for Automated Game Design26 Jul 2021
- 2021Dungeon and Platformer Level Blending and Generation using Conditional VAEs17 Jun 2021
- 2021The Road Less Travelled: Trying And Failing To Generate Walking Simulators21 Apr 2021
- 2021Generating and Blending Game Levels via Quality-Diversity in the Latent Space of a Variational Autoencoder24 Feb 2021
- 2021Advances in Electron Microscopy with Deep Learning4 Jan 2021