JAMER: Project-Level Code Framework Dataset and Benchmark on Professional Game Engines
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Abstract (arXiv)
Current AI-driven game development has made substantial progress in asset generation, gameplay design, and web-based game coding, yet project-level code engineering on professional game engines remains largely unexplored due to the absence of large-scale datasets and deterministic evaluation methods. We present JamSet and JamBench, the first project-level game code framework dataset and benchmark built on a professional game engine. Our key insight is that Game Jam competitions, community events where developers build complete games under tight time constraints, yield thousands of open-source projects suitable for this purpose. Building on the Godot engine's text-based format and headless execution mode, we design a deterministic verification pipeline from file integrity to runtime behavior collection, distilling 8,133 verified projects from over 240,000 repositories. Of these, 300 manually verified projects form JamBench; the rest constitute JamSet. JamBench defines theme-driven generation and code completion tasks, evaluated through a pipeline combining compilation pass rates, Structural Completeness Score (SCS), and Behavioral Alignment Score (BAS). Evaluation of 9 frontier models reveals a capability cliff as project scale increases, with runtime pass rates dropping from 80.4% on small projects to 5.7% on large ones (Task2a). Code Agents improve compilation rates yet yield no gains in runtime behavioral quality, indicating that the bottleneck lies in architectural design rather than syntactic correctness. Experiments validate JamSet as effective training data. All data and code are publicly available.
Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Builds on 27 of its 38 references that are in the map. First posted on arXiv 18 Jun 2026.
Builds on
27 of 38 references.
References · 27
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- 2023RepoBench: Benchmarking Repository-Level Code Auto-Completion Systemscited by 353
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15 more
- 2024EvoCodeBench: An Evolving Code Generation Benchmark Aligned with Real-World Code Repositoriescited by 72
- 2024DevEval: A Manually-Annotated Code Generation Benchmark Aligned with Real-World Code Repositoriescited by 72
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- 2024Procedural Content Generation in Games: A Survey with Insights on Emerging LLM Integrationcited by 22
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- 2021Two Decades of Game Jamscited by 1
- 2024Sprite Sheet Diffusion: Generate Game Character for Animationcited by 1
Built on by
Citing papers per year: 2026: 6.
6 papers.
- 2026The Verifier is the Curriculum: Precision Sets the Return on Search in Code Self-Distillationcited by 3
- 2026AI for Games in the Foundation Model Eracited by 3
- 2026GameASG-Bench: Benchmarking Autonomous Software Generation for Game Developmentcited by 1
- 2026GameReplica: A Benchmark for Black-Box Visual Game Replication by Vision-Language Agentscited by 0
- 2026SWE-Game: Can Coding Agents Build the Games We Want?cited by 0
- 2026GAMEGO: Training Game-Dev Agents with Synthetic Trajectories Anchored in Real-World Assetscited by 0
- 2026GAMEGO: Training Game-Dev Agents with Synthetic Trajectories Anchored in Real-World Assets2 Oct 2026
- 2026SWE-Game: Can Coding Agents Build the Games We Want?27 Sep 2026
- 2026GameASG-Bench: Benchmarking Autonomous Software Generation for Game Development18 Sep 2026
- 2026GameReplica: A Benchmark for Black-Box Visual Game Replication by Vision-Language Agents15 Sep 2026
- 2026AI for Games in the Foundation Model Era15 Sep 2026
- 2026The Verifier is the Curriculum: Precision Sets the Return on Search in Code Self-Distillation23 Jun 2026