mlsanityData to 7 Oct 2026

ProxyWar: Dynamic Assessment of LLM Code Generation in Game Arenas

arXiv 2602.04296 ↗First posted 4 Feb 2026cs.SE cs.AIcited by 3

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Abstract (arXiv)

Large language models (LLMs) have revolutionized automated code generation, yet the evaluation of their real-world effectiveness remains limited by static benchmarks and simplistic metrics. We present ProxyWar, a novel framework that systematically assesses code generation quality by embedding LLM-generated agents within diverse, competitive game environments. Unlike existing approaches, ProxyWar evaluates not only functional correctness but also the operational characteristics of generated programs, combining automated testing, iterative code repair, and multi-agent tournaments to provide a holistic view of program behavior. Applied to a range of state-of-the-art coders and games, our approach uncovers notable discrepancies between benchmark scores and actual performance in dynamic settings, revealing overlooked limitations and opportunities for improvement. These findings highlight the need for richer, competition-based evaluation of code generation. Looking forward, ProxyWar lays a foundation for research into LLM-driven algorithm discovery, adaptive problem solving, and the study of practical efficiency and robustness, including the potential for models to outperform hand-crafted agents. The project is available at https://github.com/xinke-wang/ProxyWar.

Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 33 of its 64 references that are in the map. First posted on arXiv 4 Feb 2026.

Builds on

33 of 64 references.

References · 33

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21 more
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Citing papers per year: 2026: 3.

3 papers.