mlsanityData to 7 Oct 2026

On the Optimality of Dilated Entropy and Lower Bounds for Online Learning in Extensive-Form Games

arXiv 2410.23398 ↗First posted 30 Oct 2024cs.LG cs.GTcited by 2

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Abstract (arXiv)

First-order methods (FOMs) are arguably the most scalable algorithms for equilibrium computation in large extensive-form games. To operationalize these methods, a distance-generating function, acting as a regularizer for the strategy space, must be chosen. The ratio between the strong convexity modulus and the diameter of the regularizer is a key parameter in the analysis of FOMs. A natural question is then: what is the optimal distance-generating function for extensive-form decision spaces? In this paper, we make a number of contributions, ultimately establishing that the weight-one dilated entropy (DilEnt) distance-generating function is optimal up to logarithmic factors. The DilEnt regularizer is notable due to its iterate-equivalence with Kernelized OMWU (KOMWU) -- the algorithm with state-of-the-art dependence on the game tree size in extensive-form games -- when used in conjunction with the online mirror descent (OMD) algorithm. However, the standard analysis for OMD is unable to establish such a result; the only current analysis is by appealing to the iterate equivalence to KOMWU. We close this gap by introducing a pair of primal-dual treeplex norms, which we contend form the natural analytic viewpoint for studying the strong convexity of DilEnt. Using these norm pairs, we recover the diameter-to-strong-convexity ratio that predicts the same performance as KOMWU. Along with a new regret lower bound for online learning in sequence-form strategy spaces, we show that this ratio is nearly optimal. Finally, we showcase our analytic techniques by refining the analysis of Clairvoyant OMD when paired with DilEnt, establishing an O(n log |V| log T/T) approximation rate to coarse correlated equilibrium in n-player games, where |V| is the number of reduced normal-form strategies of the players, establishing the new state of the art.

Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 21 of its 44 references that are in the map. First posted on arXiv 30 Oct 2024.

Builds on

21 of 44 references.

References · 21

  1. 2017DeepStack: Expert-Level Artificial Intelligence in No-Limit Pokercited by 228
  2. 2015Fast Convergence of Regularized Learning in Gamescited by 149
  3. 2021Near-Optimal No-Regret Learning in General Gamescited by 85
  4. 2018Solving Imperfect-Information Games via Discounted Regret Minimizationcited by 68
  5. 2020Hedging in games: Faster convergence of external and swap regretscited by 57
  6. 2020Faster Game Solving via Predictive Blackwell Approachability: Connecting Regret Matching and Mirror Descentcited by 56
  7. 2021Last-iterate Convergence in Extensive-Form Gamescited by 27
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  9. 2022Near-Optimal No-Regret Learning Dynamics for General Convex Gamescited by 25
  10. 2018Online Convex Optimization for Sequential Decision Processes and Extensive-Form Gamescited by 21
  11. 2019Stable-Predictive Optimistic Counterfactual Regret Minimizationcited by 21
  12. 2022The Power of Regularization in Solving Extensive-Form Gamescited by 21
9 more
  1. 2021Beyond Time-Average Convergence: Near-Optimal Uncoupled Online Learning via Clairvoyant Multiplicative Weights Updatecited by 20
  2. 2022Kernelized Multiplicative Weights for 0/1-Polyhedral Games: Bridging the Gap Between Learning in Extensive-Form and Normal-Form Gamescited by 19
  3. 2018Solving Large Sequential Games with the Excessive Gap Techniquecited by 16
  4. 2022Efficient Phi-Regret Minimization in Extensive-Form Games via Online Mirror Descentcited by 15
  5. 2021Better Regularization for Sequential Decision Spaces: Fast Convergence Rates for Nash, Correlated, and Team Equilibriacited by 13
  6. 2022Adapting to game trees in zero-sum imperfect information gamescited by 11
  7. 2024A Policy-Gradient Approach to Solving Imperfect-Information Games with Best-Iterate Convergencecited by 5
  8. 2022Clairvoyant Regret Minimization: Equivalence with Nemirovski's Conceptual Prox Method and Extension to General Convex Gamescited by 4
  9. 2023On the Complexity of Computing Sparse Equilibria and Lower Bounds for No-Regret Learning in Gamescited by 2

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