mlsanityData to 14 Oct 2026

Controlling Material Appearance by Examples

arXiv 2206.14970 ↗First posted 30 Jun 2022cs.GRcited by 10

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Abstract (arXiv)

Despite the ubiquitousness of materials maps in modern rendering pipelines, their editing and control remains a challenge. In this paper, we present an example-based material control method to augment input material maps based on user-provided material photos. We train a tileable version of MaterialGAN and leverage its material prior to guide the appearance transfer, optimizing its latent space using differentiable rendering. Our method transfers the micro and meso-structure textures of user provided target(s) photographs, while preserving the structure of the input and quality of the input material. We show our methods can control existing material maps, increasing realism or generating new, visually appealing materials.

Key facts. Cited by 10 papers in the map (data through 14 Oct 2026). First posted on arXiv 30 Jun 2022.

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2023: 6; 2024: 2; 2025: 1; 2026: 1.

10 papers.