mlsanityData to 14 Oct 2026

Sonify Anything: Towards Context-Aware Sonic Interactions in AR

arXiv 2508.01789 ↗First posted 3 Aug 2025cs.HC cs.CV cs.SDcited by 1

Not on the map. Why?

Abstract (arXiv)

In Augmented Reality (AR), virtual objects interact with real objects. However, the lack of physicality of virtual objects leads to the absence of natural sonic interactions. When virtual and real objects collide, either no sound or a generic sound is played. Both lead to an incongruent multisensory experience, reducing interaction and object realism. Unlike in Virtual Reality (VR) and games, where predefined scenes and interactions allow for the playback of pre-recorded sound samples, AR requires real-time sound synthesis that dynamically adapts to novel contexts and objects to provide audiovisual congruence during interaction. To enhance real-virtual object interactions in AR, we propose a framework for context-aware sounds using methods from computer vision to recognize and segment the materials of real objects. The material's physical properties and the impact dynamics of the interaction are used to generate material-based sounds in real-time using physical modelling synthesis. In a user study with 24 participants, we compared our congruent material-based sounds to a generic sound effect, mirroring the current standard of non-context-aware sounds in AR applications. The results showed that material-based sounds led to significantly more realistic sonic interactions. Material-based sounds also enabled participants to distinguish visually similar materials with significantly greater accuracy and confidence. These findings show that context-aware, material-based sonic interactions in AR foster a stronger sense of realism and enhance our perception of real-world surroundings.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 12 of its 54 references that are in the map. First posted on arXiv 3 Aug 2025.

Builds on

12 of 54 references.

References · 12

  1. 2014Material Recognition in the Wild with the Materials in Context Databasecited by 79
  2. 2024Video-Guided Foley Sound Generation with Multimodal Controlscited by 49
  3. 2022A Dense Material Segmentation Dataset for Indoor and Outdoor Scene Parsingcited by 23
  4. 2023Physics-Driven Diffusion Models for Impact Sound Synthesis from Videoscited by 22
  5. 2024Action2Sound: Ambient-Aware Generation of Action Sounds from Egocentric Videoscited by 21
  6. 2024SoundingActions: Learning How Actions Sound from Narrated Egocentric Videoscited by 11
  7. 2024SonifyAR: Context-Aware Sound Generation in Augmented Realitycited by 5
  8. 2024Object-Oriented Material Classification and 3D Clustering for Improved Semantic Perception and Mapping in Mobile Robotscited by 2
  9. 2024A Framework for Multimodal Medical Image Interactioncited by 2
  10. 2021Towards Sneaking as a Playful Input Modality for Virtual Environmentscited by 1
  11. 2022Deceiving Audio Design in Augmented Environments : A Systematic Review of Audio Effects in Augmented Realitycited by 1
  12. 2023Interactive Shape Sonification for Tumor Localization in Breast Cancer Surgerycited by 1

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 1.

1 paper.