SoundingActions: Learning How Actions Sound from Narrated Egocentric Videos
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Abstract (arXiv)
We propose a novel self-supervised embedding to learn how actions sound from narrated in-the-wild egocentric videos. Whereas existing methods rely on curated data with known audio-visual correspondence, our multimodal contrastive-consensus coding (MC3) embedding reinforces the associations between audio, language, and vision when all modality pairs agree, while diminishing those associations when any one pair does not. We show our approach can successfully discover how the long tail of human actions sound from egocentric video, outperforming an array of recent multimodal embedding techniques on two datasets (Ego4D and EPIC-Sounds) and multiple cross-modal tasks.
Key facts. Cited by 11 papers in the map (data through 7 Oct 2026). Builds on 44 of its 57 references that are in the map. First posted on arXiv 8 Apr 2024.
Builds on
44 of 57 references.
References · 44
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32 more
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Built on by
Citing papers per year: 2024: 4; 2025: 6; 2026: 1.
11 papers.
- 2024EgoChoir: Capturing 3D Human-Object Interaction Regions from Egocentric Viewscited by 26
- 2024Action2Sound: Ambient-Aware Generation of Action Sounds from Egocentric Videoscited by 21
- 2025Challenges and Trends in Egocentric Vision: A Surveycited by 20
- 2024EgoSonics: Generating Synchronized Audio for Silent Egocentric Videoscited by 6
- 2025EchoFoley: Event-Centric Hierarchical Control for Video Grounded Creative Sound Generationcited by 5
- 2025Egocentric Action-aware Inertial Localization in Point Clouds with Vision-Language Guidancecited by 2
- 2025Sonify Anything: Towards Context-Aware Sonic Interactions in ARcited by 1
- 2024ANAVI: Audio Noise Awareness using Visuals of Indoor environments for NAVIgationcited by 0
- 2025CA^2ST: Cross-Attention in Audio, Space, and Time for Holistic Video Recognitioncited by 0
- 2025Clink! Chop! Thud! -- Learning Object Sounds from Real-World Interactionscited by 0
- 2026Talking to Me or Someone Else? Rethinking Talk-to-Me Detection in Egocentric Videoscited by 0
- 2026Talking to Me or Someone Else? Rethinking Talk-to-Me Detection in Egocentric Videos12 Sep 2026
- 2025EchoFoley: Event-Centric Hierarchical Control for Video Grounded Creative Sound Generation31 Dec 2025
- 2025Clink! Chop! Thud! -- Learning Object Sounds from Real-World Interactions2 Oct 2025
- 2025Sonify Anything: Towards Context-Aware Sonic Interactions in AR3 Aug 2025
- 2025Egocentric Action-aware Inertial Localization in Point Clouds with Vision-Language Guidance20 May 2025
- 2025CA^2ST: Cross-Attention in Audio, Space, and Time for Holistic Video Recognition30 Mar 2025
- 2025Challenges and Trends in Egocentric Vision: A Survey19 Mar 2025
- 2024ANAVI: Audio Noise Awareness using Visuals of Indoor environments for NAVIgation24 Oct 2024
- 2024EgoSonics: Generating Synchronized Audio for Silent Egocentric Videos30 Jul 2024
- 2024Action2Sound: Ambient-Aware Generation of Action Sounds from Egocentric Videos13 Jun 2024
- 2024EgoChoir: Capturing 3D Human-Object Interaction Regions from Egocentric Views22 May 2024