mlsanityData to 14 Oct 2026

Query-based Semantic Gaussian Field for Scene Representation in Reinforcement Learning

arXiv 2406.02370 ↗First posted 4 Jun 2024cs.ROcited by 6

On the map: Deep reinforcement learning methods → RL for robot locomotion and manipulation

Abstract (arXiv)

Latent scene representation plays a significant role in training reinforcement learning (RL) agents. To obtain good latent vectors describing the scenes, recent works incorporate the 3D-aware latent-conditioned NeRF pipeline into scene representation learning. However, these NeRF-related methods struggle to perceive 3D structural information due to the inefficient dense sampling in volumetric rendering. Moreover, they lack fine-grained semantic information included in their scene representation vectors because they evenly consider free and occupied spaces. Both of them can destroy the performance of downstream RL tasks. To address the above challenges, we propose a novel framework that adopts the efficient 3D Gaussian Splatting (3DGS) to learn 3D scene representation for the first time. In brief, we present the Query-based Generalizable 3DGS to bridge the 3DGS technique and scene representations with more geometrical awareness than those in NeRFs. Moreover, we present the Hierarchical Semantics Encoding to ground the fine-grained semantic features to 3D Gaussians and further distilled to the scene representation vectors. We conduct extensive experiments on two RL platforms including Maniskill2 and Robomimic across 10 different tasks. The results show that our method outperforms the other 5 baselines by a large margin. We achieve the best success rates on 8 tasks and the second-best on the other two tasks.

Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods. Builds on 42 of its 52 references that are in the map. First posted on arXiv 4 Jun 2024.

Builds on

42 of 52 references.

Closest ancestors · 1

Same direction, newest first

  1. 2024Reinforcement Learning with Generalizable Gaussian Splatting18 Mar

Other references · 41

  1. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,744
  2. 2023Segment Anythingcited by 8,234
  3. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  4. 2020Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domainscited by 2,200
  5. 2020pixelNeRF: Neural Radiance Fields from One or Few Imagescited by 1,584
  6. 2021Offline Reinforcement Learning with Implicit Q-Learningcited by 1,293
  7. 2018Off-Policy Deep Reinforcement Learning without Explorationcited by 1,241
  8. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
  9. 2020CURL: Contrastive Unsupervised Representations for Reinforcement Learningcited by 760
  10. 2021MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereocited by 740
  11. 2021What Matters in Learning from Offline Human Demonstrations for Robot Manipulationcited by 725
  12. 2022Block-NeRF: Scalable Large Scene Neural View Synthesiscited by 724
29 more
  1. 2017Learning Complex Dexterous Manipulation with Deep Reinforcement Learning and Demonstrationscited by 715
  2. 2021IBRNet: Learning Multi-View Image-Based Renderingcited by 703
  3. 2023HexPlane: A Fast Representation for Dynamic Scenescited by 587
  4. 2023LangSplat: 3D Language Gaussian Splattingcited by 415
  5. 2018DeepVoxels: Learning Persistent 3D Feature Embeddingscited by 405
  6. 2020Local Implicit Grid Representations for 3D Scenescited by 373
  7. 2019DISN: Deep Implicit Surface Network for High-quality Single-view 3D Reconstructioncited by 333
  8. 2023ManiSkill2: A Unified Benchmark for Generalizable Manipulation Skillscited by 327
  9. 2020Decoupling Representation Learning from Reinforcement Learningcited by 269
  10. 2021BungeeNeRF: Progressive Neural Radiance Field for Extreme Multi-scale Scene Renderingcited by 229
  11. 2024A Survey on 3D Gaussian Splattingcited by 224
  12. 2022NeRF-Editing: Geometry Editing of Neural Radiance Fieldscited by 217
  13. 2021Behavior From the Void: Unsupervised Active Pre-Trainingcited by 174
  14. 2015Deep Spatial Autoencoders for Visuomotor Learningcited by 153
  15. 2022NeuMesh: Learning Disentangled Neural Mesh-based Implicit Field for Geometry and Texture Editingcited by 142
  16. 20213D Neural Scene Representations for Visuomotor Controlcited by 111
  17. 2023NeRF-DS: Neural Radiance Fields for Dynamic Specular Objectscited by 111
  18. 2024ManiGaussian: Dynamic Gaussian Splatting for Multi-task Robotic Manipulationcited by 108
  19. 2021Representation Matters: Offline Pretraining for Sequential Decision Makingcited by 91
  20. 2019IRIS: Implicit Reinforcement without Interaction at Scale for Learning Control from Offline Robot Manipulation Datacited by 86
  21. 2020Keypoints into the Future: Self-Supervised Correspondence in Model-Based Reinforcement Learningcited by 70
  22. 2015Multi-view 3D Models from Single Images with a Convolutional Networkcited by 58
  23. 2022PaletteNeRF: Palette-based Appearance Editing of Neural Radiance Fieldscited by 45
  24. 2024Feature Splatting: Language-Driven Physics-Based Scene Synthesis and Editingcited by 45
  25. 2024Splat-MOVER: Multi-Stage, Open-Vocabulary Robotic Manipulation via Editable Gaussian Splattingcited by 38
  26. 2017Interpretable Transformations with Encoder-Decoder Networkscited by 34
  27. 2022Task-Induced Representation Learningcited by 11
  28. 2022Discrete Factorial Representations as an Abstraction for Goal Conditioned Reinforcement Learningcited by 11
  29. 2022Multi-View Dreaming: Multi-View World Model with Contrastive Learningcited by 6

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 1; 2025: 3; 2026: 2.

6 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2026GSMem: 3D Gaussian Splatting as Persistent Spatial Memory for Zero-Shot Embodied Exploration and Reasoning
  2. 2026GroupForward: Building Referable 3D Scenes via Instance-Grouped Feed-Forward Gaussian Splatting
  3. 2025SeqAffordSplat: Scene-level Sequential Affordance Reasoning on 3D Gaussian Splatting
  4. 2025GaussianVLM: Scene-centric 3D Vision-Language Models using Language-aligned Gaussian Splats for Embodied Reasoning and Beyond
  5. 2025SceneSplat: Gaussian Splatting-based Scene Understanding with Vision-Language Pretraining
  6. 2026Beyond Heuristics: Learnable Density Control for 3D Gaussian Splatting
  7. 2026CSGaussian: Progressive Rate-Distortion Compression and Segmentation for 3D Gaussian Splatting
  8. 2024FMGS: Foundation Model Embedded 3D Gaussian Splatting for Holistic 3D Scene Understanding