mlsanityData to 7 Oct 2026

Reinforcement Learning with Generalizable Gaussian Splatting

arXiv 2404.07950 ↗First posted 18 Mar 2024cs.CV cs.AI cs.LGcited by 11

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Abstract (arXiv)

An excellent representation is crucial for reinforcement learning (RL) performance, especially in vision-based reinforcement learning tasks. The quality of the environment representation directly influences the achievement of the learning task. Previous vision-based RL typically uses explicit or implicit ways to represent environments, such as images, points, voxels, and neural radiance fields. However, these representations contain several drawbacks. They cannot either describe complex local geometries or generalize well to unseen scenes, or require precise foreground masks. Moreover, these implicit neural representations are akin to a ``black box", significantly hindering interpretability. 3D Gaussian Splatting (3DGS), with its explicit scene representation and differentiable rendering nature, is considered a revolutionary change for reconstruction and representation methods. In this paper, we propose a novel Generalizable Gaussian Splatting framework to be the representation of RL tasks, called GSRL. Through validation in the RoboMimic environment, our method achieves better results than other baselines in multiple tasks, improving the performance by 10%, 44%, and 15% compared with baselines on the hardest task. This work is the first attempt to leverage generalizable 3DGS as a representation for RL.

Key facts. Cited by 11 papers in the map (data through 7 Oct 2026). Builds on 40 of its 47 references that are in the map. First posted on arXiv 18 Mar 2024.

Builds on

40 of 47 references.

References · 40

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28 more
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 2; 2025: 6; 2026: 3.

11 papers.