RemedyGS: Defend 3D Gaussian Splatting against Computation Cost Attacks
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Abstract (arXiv)
As a mainstream technique for 3D reconstruction, 3D Gaussian splatting (3DGS) has been applied in a wide range of applications and services. Recent studies have revealed critical vulnerabilities in this pipeline and introduced computation cost attacks that lead to malicious resource occupancies and even denial-of-service (DoS) conditions, thereby hindering the reliable deployment of 3DGS. In this paper, we propose the first effective and comprehensive black-box defense framework, named RemedyGS, against such computation cost attacks, safeguarding 3DGS reconstruction systems and services. Our pipeline comprises two key components: a detector to identify the attacked input images with poisoned textures and a purifier to recover the benign images from their attacked counterparts, mitigating the adverse effects of these attacks. Moreover, we incorporate adversarial training into the purifier to enforce distributional alignment between the recovered and original natural images, thereby enhancing the defense efficacy. Experimental results demonstrate that our framework effectively defends against white-box, black-box, and adaptive attacks in 3DGS systems, achieving state-of-the-art performance in both safety and utility.
Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). Builds on 29 of its 49 references that are in the map. First posted on arXiv 27 Nov 2025.
Builds on
29 of 49 references.
References · 29
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
- 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 742
- 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 684
- 2020On Adaptive Attacks to Adversarial Example Defensescited by 547
- 2023DL3DV-10K: A Large-Scale Scene Dataset for Deep Learning-based 3D Visioncited by 514
- 2024CAT3D: Create Anything in 3D with Multi-View Diffusion Modelscited by 425
- 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 341
- 2019Minimally distorted Adversarial Examples with a Fast Adaptive Boundary Attackcited by 333
17 more
- 2023GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splattingcited by 331
- 2024CAT4D: Create Anything in 4D with Multi-View Video Diffusion Modelscited by 160
- 20243DGStream: On-the-Fly Training of 3D Gaussians for Efficient Streaming of Photo-Realistic Free-Viewpoint Videoscited by 156
- 2024Recent Advances in 3D Gaussian Splattingcited by 130
- 20243D Gaussian as a New Era: A Surveycited by 102
- 2025OverThink: Slowdown Attacks on Reasoning LLMscited by 94
- 2020A Panda? No, It's a Sloth: Slowdown Attacks on Adaptive Multi-Exit Neural Network Inferencecited by 61
- 2022NICGSlowDown: Evaluating the Efficiency Robustness of Neural Image Caption Generation Modelscited by 47
- 2024MEGA: Memory-Efficient 4D Gaussian Splatting for Dynamic Scenescited by 45
- 2022Practical Evaluation of Adversarial Robustness via Adaptive Auto Attackcited by 44
- 2024Gaussian Splatting: 3D Reconstruction and Novel View Synthesis, a Reviewcited by 40
- 2024Poison-splat: Computation Cost Attack on 3D Gaussian Splattingcited by 17
- 2024Energy-Latency Manipulation of Multi-modal Large Language Models via Verbose Samplescited by 14
- 2024Dynamics-Aware Gaussian Splatting Streaming Towards Fast On-the-Fly 4D Reconstructioncited by 14
- 2024TTSlow: Slow Down Text-to-Speech with Efficiency Robustness Evaluationscited by 12
- 2024Tele-Aloha: A Low-budget and High-authenticity Telepresence System Using Sparse RGB Camerascited by 11
- 2024Can't Slow me Down: Learning Robust and Hardware-Adaptive Object Detectors against Latency Attacks for Edge Devicescited by 3
Built on by
Citing papers per year: 2026: 7.
7 papers.
- 2026Flash-VAED: Plug-and-Play VAE Decoders for Efficient Video Generationcited by 5
- 2026Token-level Data Selection for Safe LLM Fine-tuningcited by 3
- 2026Omni-LiveAvatar: Minute-Level Real-Time Streaming Joint Audio-Video Avatar Generationcited by 1
- 2026DefenseSplat: Enhancing the Robustness of 3D Gaussian Splatting via Frequency-Aware Filteringcited by 0
- 2026Beyond Geometry: Artistic Disparity Synthesis for Immersive 2D-to-3Dcited by 0
- 2026Characterizing Detectability in 3DGS Poisoning: A Stage-wise Benchmarkcited by 0
- 2026A Survey on Adversarial Attacks and Defenses for Diffusion Models Across Multiple Modalitiescited by 0
- 2026A Survey on Adversarial Attacks and Defenses for Diffusion Models Across Multiple Modalities28 Aug 2026
- 2026Omni-LiveAvatar: Minute-Level Real-Time Streaming Joint Audio-Video Avatar Generation7 Aug 2026
- 2026Characterizing Detectability in 3DGS Poisoning: A Stage-wise Benchmark2 Jun 2026
- 2026Beyond Geometry: Artistic Disparity Synthesis for Immersive 2D-to-3D6 Mar 2026
- 2026Token-level Data Selection for Safe LLM Fine-tuning1 Mar 2026
- 2026DefenseSplat: Enhancing the Robustness of 3D Gaussian Splatting via Frequency-Aware Filtering22 Feb 2026
- 2026Flash-VAED: Plug-and-Play VAE Decoders for Efficient Video Generation22 Feb 2026