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Splat-Portrait: Generalizing Talking Heads with Gaussian Splatting

arXiv 2601.18633 ↗First posted 26 Jan 2026cs.CVcited by 0

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Abstract (arXiv)

Talking Head Generation aims at synthesizing natural-looking talking videos from speech and a single portrait image. Previous 3D talking head generation methods have relied on domain-specific heuristics such as warping-based facial motion representation priors to animate talking motions, yet still produce inaccurate 3D avatar reconstructions, thus undermining the realism of generated animations. We introduce Splat-Portrait, a Gaussian-splatting-based method that addresses the challenges of 3D head reconstruction and lip motion synthesis. Our approach automatically learns to disentangle a single portrait image into a static 3D reconstruction represented as static Gaussian Splatting, and a predicted whole-image 2D background. It then generates natural lip motion conditioned on input audio, without any motion driven priors. Training is driven purely by 2D reconstruction and score-distillation losses, without 3D supervision nor landmarks. Experimental results demonstrate that Splat-Portrait exhibits superior performance on talking head generation and novel view synthesis, achieving better visual quality compared to previous works. Our project code and supplementary documents are public available at https://github.com/stonewalking/Splat-portrait.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 36 of its 46 references that are in the map. First posted on arXiv 26 Jan 2026.

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References · 36

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  2. 2020Denoising Diffusion Implicit Modelscited by 9,655
  3. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
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  10. 2020Face2Face: Real-time Face Capture and Reenactment of RGB Videoscited by 631
  11. 2023One-2-3-45: Any Single Image to 3D Mesh in 45 Seconds without Per-Shape Optimizationcited by 555
  12. 2020Unsupervised Cross-lingual Representation Learning for Speech Recognitioncited by 496
24 more
  1. 2020One-Shot Free-View Neural Talking-Head Synthesis for Video Conferencingcited by 438
  2. 2022SadTalker: Learning Realistic 3D Motion Coefficients for Stylized Audio-Driven Single Image Talking Face Animationcited by 380
  3. 2023Splatter Image: Ultra-Fast Single-View 3D Reconstructioncited by 359
  4. 2021AD-NeRF: Audio Driven Neural Radiance Fields for Talking Head Synthesiscited by 339
  5. 2022Novel View Synthesis with Diffusion Modelscited by 299
  6. 2022DiffRF: Rendering-Guided 3D Radiance Field Diffusioncited by 204
  7. 2024Hallo: Hierarchical Audio-Driven Visual Synthesis for Portrait Image Animationcited by 198
  8. 2023Diffused Heads: Diffusion Models Beat GANs on Talking-Face Generationcited by 142
  9. 2023Diffusion with Forward Models: Solving Stochastic Inverse Problems Without Direct Supervisioncited by 112
  10. 2024Real3D-Portrait: One-shot Realistic 3D Talking Portrait Synthesiscited by 97
  11. 2024Generalizable and Animatable Gaussian Head Avatarcited by 95
  12. 2023SyncTalk: The Devil is in the Synchronization for Talking Head Synthesiscited by 86
  13. 2023One-Shot High-Fidelity Talking-Head Synthesis with Deformable Neural Radiance Fieldcited by 68
  14. 2023OTAvatar: One-shot Talking Face Avatar with Controllable Tri-plane Renderingcited by 67
  15. 2023HeadGaS: Real-Time Animatable Head Avatars via 3D Gaussian Splattingcited by 60
  16. 2024CAP4D: Creating Animatable 4D Portrait Avatars with Morphable Multi-View Diffusion Modelscited by 52
  17. 2023GAIA: Zero-shot Talking Avatar Generationcited by 43
  18. 2025ARTalk: Speech-Driven 3D Head Animation via Autoregressive Modelcited by 28
  19. 2024GaussianTalker: Speaker-specific Talking Head Synthesis via 3D Gaussian Splattingcited by 24
  20. 2024Rig3DGS: Creating Controllable Portraits from Casual Monocular Videoscited by 16
  21. 2024GaussianSpeech: Audio-Driven Gaussian Avatarscited by 9
  22. 2024NeRFFaceSpeech: One-shot Audio-driven 3D Talking Head Synthesis via Generative Priorcited by 8
  23. 2024VQTalker: Towards Multilingual Talking Avatars through Facial Motion Tokenizationcited by 8
  24. 2024Dubbing for Everyone: Data-Efficient Visual Dubbing using Neural Rendering Priorscited by 3

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