Q-SLAM: Quadric Representations for Monocular SLAM
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Abstract (arXiv)
In this paper, we reimagine volumetric representations through the lens of quadrics. We posit that rigid scene components can be effectively decomposed into quadric surfaces. Leveraging this assumption, we reshape the volumetric representations with million of cubes by several quadric planes, which results in more accurate and efficient modeling of 3D scenes in SLAM contexts. First, we use the quadric assumption to rectify noisy depth estimations from RGB inputs. This step significantly improves depth estimation accuracy, and allows us to efficiently sample ray points around quadric planes instead of the entire volume space in previous NeRF-SLAM systems. Second, we introduce a novel quadric-decomposed transformer to aggregate information across quadrics. The quadric semantics are not only explicitly used for depth correction and scene decomposition, but also serve as an implicit supervision signal for the mapping network. Through rigorous experimental evaluation, our method exhibits superior performance over other approaches relying on estimated depth, and achieves comparable accuracy to methods utilizing ground truth depth on both synthetic and real-world datasets.
Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). Builds on 41 of its 53 references that are in the map. First posted on arXiv 12 Mar 2024.
Builds on
41 of 53 references.
References · 41
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2017ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenescited by 3,117
- 2020RAFT: Recurrent All-Pairs Field Transforms for Optical Flowcited by 2,415
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
- 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
- 2019The Replica Dataset: A Digital Replica of Indoor Spacescited by 904
- 2020ORB-SLAM3: An Accurate Open-Source Library for Visual, Visual-Inertial and Multi-Map SLAMcited by 878
- 2016ORB-SLAM2: an Open-Source SLAM System for Monocular, Stereo and RGB-D Camerascited by 806
- 2021MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereocited by 740
- 2021IBRNet: Learning Multi-View Image-Based Renderingcited by 703
29 more
- 2021DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Camerascited by 687
- 2021NICE-SLAM: Neural Implicit Scalable Encoding for SLAMcited by 589
- 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
- 2021iMAP: Implicit Mapping and Positioning in Real-Timecited by 476
- 2021In-Place Scene Labelling and Understanding with Implicit Scene Representationcited by 415
- 2023SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAMcited by 388
- 2023Faster Segment Anything: Towards Lightweight SAM for Mobile Applicationscited by 352
- 20163DMatch: Learning Local Geometric Descriptors from RGB-D Reconstructionscited by 336
- 2023GS-SLAM: Dense Visual SLAM with 3D Gaussian Splattingcited by 278
- 2022DynIBaR: Neural Dynamic Image-Based Renderingcited by 224
- 2022NeRF-SLAM: Real-Time Dense Monocular SLAM with Neural Radiance Fieldscited by 188
- 2018DeepV2D: Video to Depth with Differentiable Structure from Motioncited by 185
- 2023Co-SLAM: Joint Coordinate and Sparse Parametric Encodings for Neural Real-Time SLAMcited by 184
- 2022Time Will Tell: New Outlooks and A Baseline for Temporal Multi-View 3D Object Detectioncited by 178
- 2023NICER-SLAM: Neural Implicit Scene Encoding for RGB SLAMcited by 164
- 2023Point-SLAM: Dense Neural Point Cloud-based SLAMcited by 160
- 2022ESLAM: Efficient Dense SLAM System Based on Hybrid Representation of Signed Distance Fieldscited by 158
- 2021ImVoxelNet: Image to Voxels Projection for Monocular and Multi-View General-Purpose 3D Object Detectioncited by 157
- 2022Vox-Fusion: Dense Tracking and Mapping with Voxel-based Neural Implicit Representationcited by 149
- 2023GO-SLAM: Global Optimization for Consistent 3D Instant Reconstructioncited by 133
- 2022Neural 3D Scene Reconstruction with the Manhattan-world Assumptioncited by 123
- 2020DeepFactors: Real-Time Probabilistic Dense Monocular SLAMcited by 117
- 2018QuadricSLAM: Dual Quadrics from Object Detections as Landmarks in Object-oriented SLAMcited by 86
- 2023NeRF-Det: Learning Geometry-Aware Volumetric Representation for Multi-View 3D Object Detectioncited by 51
- 2023Differentiable Blocks World: Qualitative 3D Decomposition by Rendering Primitivescited by 38
- 2022RC-MVSNet: Unsupervised Multi-View Stereo with Neural Renderingcited by 30
- 2021ManhattanSLAM: Robust Planar Tracking and Mapping Leveraging Mixture of Manhattan Framescited by 18
- 2023Quadric Representations for LiDAR Odometry, Mapping and Localizationcited by 9
- 2022SQ-SLAM: Monocular Semantic SLAM Based on Superquadric Object Representationcited by 5
Built on by
Citing papers per year: 2024: 8; 2025: 3.
11 papers.
- 2024Splat-SLAM: Globally Optimized RGB-only SLAM with 3D Gaussianscited by 66
- 2024DeSiRe-GS: 4D Street Gaussians for Static-Dynamic Decomposition and Surface Reconstruction for Urban Driving Scenescited by 45
- 2024Towards Generalist Robot Learning from Internet Video: A Surveycited by 40
- 2024Optimizing Diffusion Models for Joint Trajectory Prediction and Controllable Generationcited by 18
- 2024DROID-Splat: Combining end-to-end SLAM with 3D Gaussian Splattingcited by 15
- 2024Joint Pedestrian Trajectory Prediction through Posterior Samplingcited by 10
- 2024A Lesson in Splats: Teacher-Guided Diffusion for 3D Gaussian Splats Generation with 2D Supervisioncited by 9
- 2025ARTDECO: Towards Efficient and High-Fidelity On-the-Fly 3D Reconstruction with Structured Scene Representationcited by 9
- 2024MVS-GS: High-Quality 3D Gaussian Splatting Mapping via Online Multi-View Stereocited by 2
- 2025DIAL-GS: Dynamic Instance Aware Reconstruction for Label-free Street Scenes with 4D Gaussian Splattingcited by 1
- 2025Online 3D Gaussian Splatting Modeling with Novel View Selectioncited by 0
- 2025DIAL-GS: Dynamic Instance Aware Reconstruction for Label-free Street Scenes with 4D Gaussian Splatting10 Nov 2025
- 2025ARTDECO: Towards Efficient and High-Fidelity On-the-Fly 3D Reconstruction with Structured Scene Representation9 Oct 2025
- 2025Online 3D Gaussian Splatting Modeling with Novel View Selection19 Aug 2025
- 2024MVS-GS: High-Quality 3D Gaussian Splatting Mapping via Online Multi-View Stereo26 Dec 2024
- 2024A Lesson in Splats: Teacher-Guided Diffusion for 3D Gaussian Splats Generation with 2D Supervision1 Dec 2024
- 2024DROID-Splat: Combining end-to-end SLAM with 3D Gaussian Splatting26 Nov 2024
- 2024DeSiRe-GS: 4D Street Gaussians for Static-Dynamic Decomposition and Surface Reconstruction for Urban Driving Scenes18 Nov 2024
- 2024Optimizing Diffusion Models for Joint Trajectory Prediction and Controllable Generation1 Aug 2024
- 2024Splat-SLAM: Globally Optimized RGB-only SLAM with 3D Gaussians26 May 2024
- 2024Towards Generalist Robot Learning from Internet Video: A Survey30 Apr 2024
- 2024Joint Pedestrian Trajectory Prediction through Posterior Sampling30 Mar 2024