mlsanityData to 14 Oct 2026

Q-SLAM: Quadric Representations for Monocular SLAM

arXiv 2403.08125 ↗First posted 12 Mar 2024cs.CVcited by 11

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Abstract (arXiv)

In this paper, we reimagine volumetric representations through the lens of quadrics. We posit that rigid scene components can be effectively decomposed into quadric surfaces. Leveraging this assumption, we reshape the volumetric representations with million of cubes by several quadric planes, which results in more accurate and efficient modeling of 3D scenes in SLAM contexts. First, we use the quadric assumption to rectify noisy depth estimations from RGB inputs. This step significantly improves depth estimation accuracy, and allows us to efficiently sample ray points around quadric planes instead of the entire volume space in previous NeRF-SLAM systems. Second, we introduce a novel quadric-decomposed transformer to aggregate information across quadrics. The quadric semantics are not only explicitly used for depth correction and scene decomposition, but also serve as an implicit supervision signal for the mapping network. Through rigorous experimental evaluation, our method exhibits superior performance over other approaches relying on estimated depth, and achieves comparable accuracy to methods utilizing ground truth depth on both synthetic and real-world datasets.

Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). Builds on 41 of its 53 references that are in the map. First posted on arXiv 12 Mar 2024.

Builds on

41 of 53 references.

References · 41

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  3. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  4. 2017ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenescited by 3,117
  5. 2020RAFT: Recurrent All-Pairs Field Transforms for Optical Flowcited by 2,415
  6. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
  7. 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
  8. 2019The Replica Dataset: A Digital Replica of Indoor Spacescited by 904
  9. 2020ORB-SLAM3: An Accurate Open-Source Library for Visual, Visual-Inertial and Multi-Map SLAMcited by 878
  10. 2016ORB-SLAM2: an Open-Source SLAM System for Monocular, Stereo and RGB-D Camerascited by 806
  11. 2021MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereocited by 740
  12. 2021IBRNet: Learning Multi-View Image-Based Renderingcited by 703
29 more
  1. 2021DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Camerascited by 687
  2. 2021NICE-SLAM: Neural Implicit Scalable Encoding for SLAMcited by 589
  3. 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
  4. 2021iMAP: Implicit Mapping and Positioning in Real-Timecited by 476
  5. 2021In-Place Scene Labelling and Understanding with Implicit Scene Representationcited by 415
  6. 2023SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAMcited by 388
  7. 2023Faster Segment Anything: Towards Lightweight SAM for Mobile Applicationscited by 352
  8. 20163DMatch: Learning Local Geometric Descriptors from RGB-D Reconstructionscited by 336
  9. 2023GS-SLAM: Dense Visual SLAM with 3D Gaussian Splattingcited by 278
  10. 2022DynIBaR: Neural Dynamic Image-Based Renderingcited by 224
  11. 2022NeRF-SLAM: Real-Time Dense Monocular SLAM with Neural Radiance Fieldscited by 188
  12. 2018DeepV2D: Video to Depth with Differentiable Structure from Motioncited by 185
  13. 2023Co-SLAM: Joint Coordinate and Sparse Parametric Encodings for Neural Real-Time SLAMcited by 184
  14. 2022Time Will Tell: New Outlooks and A Baseline for Temporal Multi-View 3D Object Detectioncited by 178
  15. 2023NICER-SLAM: Neural Implicit Scene Encoding for RGB SLAMcited by 164
  16. 2023Point-SLAM: Dense Neural Point Cloud-based SLAMcited by 160
  17. 2022ESLAM: Efficient Dense SLAM System Based on Hybrid Representation of Signed Distance Fieldscited by 158
  18. 2021ImVoxelNet: Image to Voxels Projection for Monocular and Multi-View General-Purpose 3D Object Detectioncited by 157
  19. 2022Vox-Fusion: Dense Tracking and Mapping with Voxel-based Neural Implicit Representationcited by 149
  20. 2023GO-SLAM: Global Optimization for Consistent 3D Instant Reconstructioncited by 133
  21. 2022Neural 3D Scene Reconstruction with the Manhattan-world Assumptioncited by 123
  22. 2020DeepFactors: Real-Time Probabilistic Dense Monocular SLAMcited by 117
  23. 2018QuadricSLAM: Dual Quadrics from Object Detections as Landmarks in Object-oriented SLAMcited by 86
  24. 2023NeRF-Det: Learning Geometry-Aware Volumetric Representation for Multi-View 3D Object Detectioncited by 51
  25. 2023Differentiable Blocks World: Qualitative 3D Decomposition by Rendering Primitivescited by 38
  26. 2022RC-MVSNet: Unsupervised Multi-View Stereo with Neural Renderingcited by 30
  27. 2021ManhattanSLAM: Robust Planar Tracking and Mapping Leveraging Mixture of Manhattan Framescited by 18
  28. 2023Quadric Representations for LiDAR Odometry, Mapping and Localizationcited by 9
  29. 2022SQ-SLAM: Monocular Semantic SLAM Based on Superquadric Object Representationcited by 5

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Citing papers per year: 2024: 8; 2025: 3.

11 papers.