Model Free Reinforcement Learning Algorithm for Stationary Mean field Equilibrium for Multiple Types of Agents
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Abstract (arXiv)
We consider a multi-agent Markov strategic interaction over an infinite horizon where agents can be of multiple types. We model the strategic interaction as a mean-field game in the asymptotic limit when the number of agents of each type becomes infinite. Each agent has a private state; the state evolves depending on the distribution of the state of the agents of different types and the action of the agent. Each agent wants to maximize the discounted sum of rewards over the infinite horizon which depends on the state of the agent and the distribution of the state of the leaders and followers. We seek to characterize and compute a stationary multi-type Mean field equilibrium (MMFE) in the above game. We characterize the conditions under which a stationary MMFE exists. Finally, we propose Reinforcement learning (RL) based algorithm using policy gradient approach to find the stationary MMFE when the agents are unaware of the dynamics. We, numerically, evaluate how such kind of interaction can model the cyber attacks among defenders and adversaries, and show how RL based algorithm can converge to an equilibrium.
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). First posted on arXiv 31 Dec 2020.
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Citing papers per year: 2021: 1; 2022: 0; 2023: 1; 2024: 1; 2025: 1.
4 papers.
- 2021Sample and Communication-Efficient Decentralized Actor-Critic Algorithms with Finite-Time Analysiscited by 25
- 2024Model-Based RL for Mean-Field Games is not Statistically Harder than Single-Agent RLcited by 9
- 2025Meta-Inverse Reinforcement Learning for Mean Field Games via Probabilistic Context Variablescited by 3
- 2023Reinforcement Learning for SBM Graphon Games with Re-Samplingcited by 1
- 2025Meta-Inverse Reinforcement Learning for Mean Field Games via Probabilistic Context Variables4 Sep 2025
- 2024Model-Based RL for Mean-Field Games is not Statistically Harder than Single-Agent RL8 Feb 2024
- 2023Reinforcement Learning for SBM Graphon Games with Re-Sampling25 Oct 2023
- 2021Sample and Communication-Efficient Decentralized Actor-Critic Algorithms with Finite-Time Analysis8 Sep 2021