mlsanityData to 7 Oct 2026

Learning in Mean Field Games: A Survey

arXiv 2205.12944 ↗First posted 25 May 2022cs.LG cs.AI cs.GTcited by 56

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Abstract (arXiv)

Non-cooperative and cooperative games with a very large number of players have many applications but remain generally intractable when the number of players increases. Introduced by Lasry and Lions, and Huang, Caines and Malham'e, Mean Field Games (MFGs) rely on a mean-field approximation to allow the number of players to grow to infinity. Traditional methods for solving these games generally rely on solving partial or stochastic differential equations with a full knowledge of the model. Recently, Reinforcement Learning (RL) has appeared promising to solve complex problems at scale. The combination of RL and MFGs is promising to solve games at a very large scale both in terms of population size and environment complexity. In this survey, we review the quickly growing recent literature on RL methods to learn equilibria and social optima in MFGs. We first identify the most common settings (static, stationary, and evolutive) of MFGs. We then present a general framework for classical iterative methods (based on best-response computation or policy evaluation) to solve MFGs in an exact way. Building on these algorithms and the connection with Markov Decision Processes, we explain how RL can be used to learn MFG solutions in a model-free way. Last, we present numerical illustrations on a benchmark problem, and conclude with some perspectives.

Key facts. Cited by 56 papers in the map (data through 7 Oct 2026). First posted on arXiv 25 May 2022.

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2022: 1; 2023: 8; 2024: 15; 2025: 17; 2026: 15.

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  1. 2025GAM-Agent: Game-Theoretic and Uncertainty-Aware Collaboration for Complex Visual Reasoningcited by 56
  2. 2023Recent Developments in Machine Learning Methods for Stochastic Control and Gamescited by 19
  3. 2022A Survey on Large-Population Systems and Scalable Multi-Agent Reinforcement Learningcited by 12
  4. 2025MF-LLM: Simulating Population Decision Dynamics via a Mean-Field Large Language Model Frameworkcited by 12
  5. 2024Model-Based RL for Mean-Field Games is not Statistically Harder than Single-Agent RLcited by 9
  6. 2023Partially Observable Mean Field Multi-Agent Reinforcement Learning Based on Graph-Attentioncited by 7
  7. 2024Unified continuous-time q-learning for mean-field game and mean-field control problemscited by 7
  8. 2023Efficient Model-Based Concave Utility Reinforcement Learning through Greedy Mirror Descentcited by 6
  9. 2024Population-aware Online Mirror Descent for Mean-Field Games by Deep Reinforcement Learningcited by 5
  10. 2024Stochastic Semi-Gradient Descent for Learning Mean Field Games with Population-Aware Function Approximationcited by 5
  11. 2025Decision-Dependent Stochastic Optimization: The Role of Distribution Dynamicscited by 5
  12. 2025A brief review of the Deep BSDE method for solving high-dimensional partial differential equationscited by 5
38 more
  1. 2023Major-Minor Mean Field Multi-Agent Reinforcement Learningcited by 4
  2. 2023Learning Regularized Graphon Mean-Field Games with Unknown Graphonscited by 4
  3. 2024Maximum Causal Entropy IRL in Mean-Field Games and GNEP Framework for Forward RLcited by 4
  4. 2025Population-aware Online Mirror Descent for Mean-Field Games with Common Noise by Deep Reinforcement Learningcited by 4
  5. 2023Safe Model-Based Multi-Agent Mean-Field Reinforcement Learningcited by 3
  6. 2024Learning Mean Field Games on Sparse Graphs: A Hybrid Graphex Approachcited by 3
  7. 2024Analysis of Multiscale Reinforcement Q-Learning Algorithms for Mean Field Control Gamescited by 3
  8. 2025Kernel Based Maximum Entropy Inverse Reinforcement Learning for Mean-Field Gamescited by 3
  9. 2025End-to-End Training of High-Dimensional Optimal Control with Implicit Hamiltonians via Jacobian-Free Backpropagationcited by 3
  10. 2025Convergence of Actor-Critic Learning for Mean Field Games and Mean Field Control in Continuous Spacescited by 3
  11. 2026Continuous-time q-learning for mean-field control with common noise, part-II: q-learning algorithmscited by 3
  12. 2024Independent RL for Cooperative-Competitive Agents: A Mean-Field Perspectivecited by 2
  13. 2024A Single Online Agent Can Efficiently Learn Mean Field Gamescited by 2
  14. 2025Learning Mean Field Control on Sparse Graphscited by 2
  15. 2025Finite-Sample Convergence Bounds for Trust Region Policy Optimization in Mean-Field Gamescited by 2
  16. 2025Solving Continuous Mean Field Games: Deep Reinforcement Learning for Non-Stationary Dynamicscited by 2
  17. 2026Deep Hilbert--Galerkin Methods for Infinite-Dimensional PDEs and Optimal Controlcited by 2
  18. 2023Reinforcement Learning for SBM Graphon Games with Re-Samplingcited by 1
  19. 2024Reinforcement Learning for Finite Space Mean-Field Type Gamescited by 1
  20. 2024Scalable Offline Reinforcement Learning for Mean Field Gamescited by 1
  21. 2025Steering No-Regret Agents in MFGs under Model Uncertaintycited by 1
  22. 2025Convergence and Connectivity: Dynamics of Multi-Agent Q-Learning in Random Networkscited by 1
  23. 2025Policy Optimization for Continuous-time Linear-Quadratic Graphon Mean Field Gamescited by 1
  24. 2025Structural Reinforcement Learning for Heterogeneous Agent Macroeconomicscited by 1
  25. 2026On the Convergence of Jacobian-Free Backpropagation for Optimal Control Problems with Implicit Hamiltonianscited by 1
  26. 2026Bench-MFG: A Benchmark Suite for Learning in Stationary Mean Field Gamescited by 1
  27. 2026Graphon Mean-Field Subsampling for Cooperative Heterogeneous Multi-Agent Reinforcement Learningcited by 1
  28. 2026Learning Distributed Equilibria in Linear-Quadratic Stochastic Differential Games: An α-Potential Approachcited by 1
  29. 2023Networked Communication for Decentralised Agents in Mean-Field Gamescited by 0
  30. 2024Mean Field Correlated Imitation Learningcited by 0
  31. 2024Networked Communication for Mean-Field Games with Function Approximation and Empirical Mean-Field Estimationcited by 0
  32. 2024Last Iterate Convergence in Monotone Mean Field Gamescited by 0
  33. 2024Bounded Rationality Equilibrium Learning in Mean Field Gamescited by 0
  34. 2025Neural Mean-Field Games: Extending Mean-Field Game Theory with Neural Stochastic Differential Equationscited by 0
  35. 2025Aggregate Fictitious Play for Learning in Anonymous Polymatrix Games (Extended Version)cited by 0
  36. 2026Mean-Field Control on Sparse Graphs: From Local Limits to GNNs via Neighborhood Distributionscited by 0
  37. 2026Recurrent Structural Policy Gradient for Partially Observable Mean Field Gamescited by 0
  38. 2026Towards Model-Free Learning in Dynamic Population Games: An Application to Karma Economiescited by 0

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