On the Complexity of Multi-Agent Decision Making: From Learning in Games to Partial Monitoring
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Abstract (arXiv)
A central problem in the theory of multi-agent reinforcement learning (MARL) is to understand what structural conditions and algorithmic principles lead to sample-efficient learning guarantees, and how these considerations change as we move from few to many agents. We study this question in a general framework for interactive decision making with multiple agents, encompassing Markov games with function approximation and normal-form games with bandit feedback. We focus on equilibrium computation, in which a centralized learning algorithm aims to compute an equilibrium by controlling multiple agents that interact with an unknown environment. Our main contributions are: - We provide upper and lower bounds on the optimal sample complexity for multi-agent decision making based on a multi-agent generalization of the Decision-Estimation Coefficient, a complexity measure introduced by Foster et al. (2021) in the single-agent counterpart to our setting. Compared to the best results for the single-agent setting, our bounds have additional gaps. We show that no "reasonable" complexity measure can close these gaps, highlighting a striking separation between single and multiple agents. - We show that characterizing the statistical complexity for multi-agent decision making is equivalent to characterizing the statistical complexity of single-agent decision making, but with hidden (unobserved) rewards, a framework that subsumes variants of the partial monitoring problem. As a consequence, we characterize the statistical complexity for hidden-reward interactive decision making to the best extent possible. Building on this development, we provide several new structural results, including 1) conditions under which the statistical complexity of multi-agent decision making can be reduced to that of single-agent, and 2) conditions under which the so-called curse of multiple agents can be avoided.
Key facts. Cited by 15 papers in the map (data through 14 Oct 2026). First posted on arXiv 1 May 2023.
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Citing papers per year: 2023: 4; 2024: 8; 2025: 1; 2026: 2.
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- 2024LLMArena: Assessing Capabilities of Large Language Models in Dynamic Multi-Agent Environmentscited by 36
- 2024Assouad, Fano, and Le Cam with Interaction: A Unifying Lower Bound Framework and Characterization for Bandit Learnabilitycited by 12
- 2024Model-Based RL for Mean-Field Games is not Statistically Harder than Single-Agent RLcited by 9
- 2023A General Framework for Sequential Decision-Making under Adaptivity Constraintscited by 6
- 2024Stochastic contextual bandits with graph feedback: from independence number to MAS numbercited by 5
- 2025Decision Making in Hybrid Environments: A Model Aggregation Approachcited by 3
- 2023Two-Timescale Q-Learning with Function Approximation in Zero-Sum Stochastic Gamescited by 2
- 2024Adaptive Experimental Design for Policy Learningcited by 2
- 2024Provably Efficient Information-Directed Sampling Algorithms for Multi-Agent Reinforcement Learningcited by 2
- 2023Sample-Efficient Multi-Agent RL: An Optimization Perspectivecited by 1
- 2026The Sample Complexity of Multiclass and Sparse Contextual Banditscited by 1
- 2023Optimizing Crowd-Aware Multi-Agent Path Finding through Local Communication with Graph Neural Networkscited by 0
- 2026Minimax-Optimal Policy Regret in Partially Observable Markov Games1 Jun 2026
- 2026The Sample Complexity of Multiclass and Sparse Contextual Bandits28 May 2026
- 2025Decision Making in Hybrid Environments: A Model Aggregation Approach9 Feb 2025
- 2024Assouad, Fano, and Le Cam with Interaction: A Unifying Lower Bound Framework and Characterization for Bandit Learnability7 Oct 2024
- 2024State-of-the-art in Robot Learning for Multi-Robot Collaboration: A Comprehensive Survey3 Aug 2024
- 2024A Fast Convergence Theory for Offline Decision Making3 Jun 2024
- 2024Provably Efficient Information-Directed Sampling Algorithms for Multi-Agent Reinforcement Learning30 Apr 2024
- 2024LLMArena: Assessing Capabilities of Large Language Models in Dynamic Multi-Agent Environments26 Feb 2024
- 2024Stochastic contextual bandits with graph feedback: from independence number to MAS number12 Feb 2024
- 2024Model-Based RL for Mean-Field Games is not Statistically Harder than Single-Agent RL8 Feb 2024
- 2024Adaptive Experimental Design for Policy Learning8 Jan 2024
- 2023Two-Timescale Q-Learning with Function Approximation in Zero-Sum Stochastic Games8 Dec 2023
- 2024A Fast Convergence Theory for Offline Decision Makingcited by 0
- 2024A Fast Convergence Theory for Offline Decision Making3 Jun 2024
- 2024Assouad, Fano, and Le Cam with Interaction: A Unifying Lower Bound Framework and Characterization for Bandit Learnabilitycited by 12
- 2023A General Framework for Sequential Decision-Making under Adaptivity Constraintscited by 6
- 2024Stochastic contextual bandits with graph feedback: from independence number to MAS numbercited by 5
- 2025Decision Making in Hybrid Environments: A Model Aggregation Approachcited by 3
- 2023Two-Timescale Q-Learning with Function Approximation in Zero-Sum Stochastic Gamescited by 2
- 2024Adaptive Experimental Design for Policy Learningcited by 2
- 2024Provably Efficient Information-Directed Sampling Algorithms for Multi-Agent Reinforcement Learningcited by 2
- 2023Sample-Efficient Multi-Agent RL: An Optimization Perspectivecited by 1
- 2026The Sample Complexity of Multiclass and Sparse Contextual Banditscited by 1
- 2023Optimizing Crowd-Aware Multi-Agent Path Finding through Local Communication with Graph Neural Networkscited by 0
- 2024State-of-the-art in Robot Learning for Multi-Robot Collaboration: A Comprehensive Surveycited by 0
- 2026Minimax-Optimal Policy Regret in Partially Observable Markov Gamescited by 0
- 2026Minimax-Optimal Policy Regret in Partially Observable Markov Games1 Jun 2026
- 2026The Sample Complexity of Multiclass and Sparse Contextual Bandits28 May 2026
- 2025Decision Making in Hybrid Environments: A Model Aggregation Approach9 Feb 2025
- 2024Assouad, Fano, and Le Cam with Interaction: A Unifying Lower Bound Framework and Characterization for Bandit Learnability7 Oct 2024
- 2024State-of-the-art in Robot Learning for Multi-Robot Collaboration: A Comprehensive Survey3 Aug 2024
- 2024Provably Efficient Information-Directed Sampling Algorithms for Multi-Agent Reinforcement Learning30 Apr 2024
- 2024Stochastic contextual bandits with graph feedback: from independence number to MAS number12 Feb 2024
- 2024Adaptive Experimental Design for Policy Learning8 Jan 2024
- 2023Two-Timescale Q-Learning with Function Approximation in Zero-Sum Stochastic Games8 Dec 2023
- 2023Sample-Efficient Multi-Agent RL: An Optimization Perspective10 Oct 2023
- 2023Optimizing Crowd-Aware Multi-Agent Path Finding through Local Communication with Graph Neural Networks19 Sep 2023
- 2023A General Framework for Sequential Decision-Making under Adaptivity Constraints26 Jun 2023