Neural Parameter Calibration for Finite-State Mean Field Games
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Abstract (arXiv)
Mean field games efficiently approximate a very large population of strategic agents. While these games can aid the understanding of complex systems, their deployment in real-world settings is challenged by the specification of their parameters: mean field games (MFGs) often involve hidden preferences, constraints, and interactions that can rarely be theoretically derived or directly observed. To address this gap, we present a neural network-based framework for learning parametric, finite-state MFGs from observed population dynamics. To do so, we formulate the parameter calibration as an inverse problem and use implicit differentiation to backpropagate through the games' equilibrium. The resulting approach is fully differentiable and enables us to estimate flexible trajectory-wise parameter paths, including state- and time-dependent specifications without requiring observations of the individual agents' actions or rewards. We provide a proof for the exactness of the gradient computation in a discrete-time formulation. We validate our framework through numerical experiments across four systems of increasing complexity, ranging from synthetic linear-quadratic benchmarks to real-world urban mobility datasets.
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References · 22
- 2019Deep Equilibrium Modelscited by 615
- 2021Efficient and Modular Implicit Differentiationcited by 203
- 2022Policy Mirror Ascent for Efficient and Independent Learning in Mean Field Gamescited by 26
- 2016Mean Field Game of Controls and An Application To Trade Crowdingcited by 23
- 2021Numerical Methods for Mean Field Games and Mean Field Type Controlcited by 22
- 2022Neural parameter calibration for large-scale multi-agent modelscited by 14
- 2021Finite State Graphon Games with Applications to Epidemicscited by 10
- 2022Individual-Level Inverse Reinforcement Learning for Mean Field Gamescited by 10
- 2020Optimal incentives to mitigate epidemics: a Stackelberg mean field game approachcited by 9
- 2024Model-Based RL for Mean-Field Games is not Statistically Harder than Single-Agent RLcited by 9
- 2015Mean-field-game model for Botnet defense in Cyber-securitycited by 8
- 2021Adversarial Inverse Reinforcement Learning for Mean Field Gamescited by 8
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- 2014Linear-Quadratic Mean Field Gamescited by 7
- 2024Deep Backward and Galerkin Methods for the Finite State Master Equationcited by 6
- 2019Linearly Solvable Mean-Field Traffic Routing Gamescited by 5
- 2024Maximum Causal Entropy IRL in Mean-Field Games and GNEP Framework for Forward RLcited by 4
- 2025Kernel Based Maximum Entropy Inverse Reinforcement Learning for Mean-Field Gamescited by 3
- 2017A Mean Field Games approach for multi-lane traffic managementcited by 2
- 2019Stabilizing Traffic via Autonomous Vehicles: A Continuum Mean Field Game Approachcited by 2
- 2026Operator Learning for Families of Finite-State Mean-Field Gamescited by 2
- 2025Behavioral patterns and mean-field games in epidemiological modelscited by 1
- 2026Modeling Epidemic Spread with Strategic Vaccination and Socialization: a Mean Field Game Analysiscited by 1
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