Think in Games: Learning to Reason in Games via Reinforcement Learning with Large Language Models
On the map: LLM reasoning → Reasoning for agents, planning and code
Abstract (arXiv)
Large language models (LLMs) excel at complex reasoning tasks such as mathematics and coding, yet they frequently struggle with simple interactive tasks that young children perform effortlessly. This discrepancy highlights a critical gap between declarative knowledge (knowing about something) and procedural knowledge (knowing how to do something). Although traditional reinforcement learning (RL) agents can acquire procedural knowledge through environmental interaction, they often operate as black boxes and require substantial training data. In contrast, LLMs possess extensive world knowledge and reasoning capabilities, but are unable to effectively convert this static knowledge into dynamic decision-making in interactive settings. To address this challenge, we propose Think in Games (TiG), a novel framework that empowers LLMs to develop procedural understanding through direct interaction with game environments, while retaining their inherent reasoning and explanatory abilities. Specifically, TiG reformulates RL-based decision-making as a language modeling task: LLMs generate language-guided policies, which are refined iteratively through online reinforcement learning based on environmental feedback. Our experimental results show that TiG successfully bridges the gap between declarative and procedural knowledge, achieving competitive performance with dramatically lower data and computational demands compared to conventional RL methods. Moreover, TiG provides step-by-step natural language explanations for its decisions, greatly improving transparency and interpretability in complex interactive tasks.
Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). Placed in Reasoning for agents, planning and code, one of 17 directions in LLM reasoning. Builds on 33 of its 42 references that are in the map. First posted on arXiv 29 Aug 2025.
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33 of 42 references.
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Other references · 32
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- 2022Beyond the Imitation Game: Quantifying and extrapolating the capabilities of language modelscited by 1,998
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- 2025Search-R1: Training LLMs to Reason and Leverage Search Engines with Reinforcement Learningcited by 1,444
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- 2023Describe, Explain, Plan and Select: Interactive Planning with Large Language Models Enables Open-World Multi-Task Agentscited by 398
- 2017StarCraft II: A New Challenge for Reinforcement Learningcited by 274
- 2019Mastering Complex Control in MOBA Games with Deep Reinforcement Learningcited by 161
- 2024CharacterEval: A Chinese Benchmark for Role-Playing Conversational Agent Evaluationcited by 143
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Built on by
Citing papers per year: 2025: 3; 2026: 4.
7 papers.
- 2025Code World Models for General Game Playingcited by 26
- 2026Co-Evolving LLM Decision and Skill Bank Agents for Long-Horizon Taskscited by 15
- 2026Agentic Environment Engineering for Large Language Models: A Survey of Environment Modeling, Synthesis, Evaluation, and Applicationcited by 8
- 2026Conversation for Non-verifiable Learning: Self-Evolving LLMs through Meta-Evaluationcited by 6
- 2025What-If Analysis of Large Language Models: Explore the Game World Using Proactive Thinkingcited by 3
- 2025Thinking by Doing: Building Efficient World Model Reasoning in LLMs via Multi-turn Interactioncited by 2
- 2026Stratagem: Learning Transferable Reasoning via Trajectory-Modulated Game Self-Playcited by 0
- 2026Agentic Environment Engineering for Large Language Models: A Survey of Environment Modeling, Synthesis, Evaluation, and Application10 Jun 2026
- 2026Co-Evolving LLM Decision and Skill Bank Agents for Long-Horizon Tasks22 Apr 2026
- 2026Stratagem: Learning Transferable Reasoning via Trajectory-Modulated Game Self-Play20 Apr 2026
- 2026Conversation for Non-verifiable Learning: Self-Evolving LLMs through Meta-Evaluation29 Jan 2026
- 2025Thinking by Doing: Building Efficient World Model Reasoning in LLMs via Multi-turn Interaction28 Nov 2025
- 2025Code World Models for General Game Playing6 Oct 2025
- 2025What-If Analysis of Large Language Models: Explore the Game World Using Proactive Thinking5 Sep 2025
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- 2024On the Modeling Capabilities of Large Language Models for Sequential Decision Making
- 2023SPRING: Studying the Paper and Reasoning to Play Games
- 2024GTBench: Uncovering the Strategic Reasoning Limitations of LLMs via Game-Theoretic Evaluations
- 2024Mental Modeling of Reinforcement Learning Agents by Language Models
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