LucidDreaming: Controllable Object-Centric 3D Generation
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Abstract (arXiv)
With the recent development of generative models, Text-to-3D generations have also seen significant growth, opening a door for creating video-game 3D assets from a more general public. Nonetheless, people without any professional 3D editing experience would find it hard to achieve precise control over the 3D generation, especially if there are multiple objects in the prompt, as using text to control often leads to missing objects and imprecise locations. In this paper, we present LucidDreaming as an effective pipeline capable of spatial and numerical control over 3D generation from only textual prompt commands or 3D bounding boxes. Specifically, our research demonstrates that Large Language Models (LLMs) possess 3D spatial awareness and can effectively translate textual 3D information into precise 3D bounding boxes. We leverage LLMs to get individual object information and their 3D bounding boxes as the initial step of our process. Then with the bounding boxes, We further propose clipped ray sampling and object-centric density blob bias to generate 3D objects aligning with the bounding boxes. We show that our method exhibits remarkable adaptability across a spectrum of mainstream Score Distillation Sampling-based 3D generation frameworks and our pipeline can even used to insert objects into an existing NeRF scene. Moreover, we also provide a dataset of prompts with 3D bounding boxes, benchmarking 3D spatial controllability. With extensive qualitative and quantitative experiments, we demonstrate that LucidDreaming achieves superior results in object placement precision and generation fidelity compared to current approaches, while maintaining flexibility and ease of use for non-expert users.
Key facts. Cited by 10 papers in the map (data through 14 Oct 2026). Builds on 48 of its 57 references that are in the map. First posted on arXiv 30 Nov 2023.
Builds on
48 of 57 references.
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36 more
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Built on by
Citing papers per year: 2024: 6; 2025: 3; 2026: 1.
10 papers.
- 2024ComboVerse: Compositional 3D Assets Creation Using Spatially-Aware Diffusion Guidancecited by 59
- 2024REPARO: Compositional 3D Assets Generation with Differentiable 3D Layout Alignmentcited by 45
- 2025ArtiScene: Language-Driven Artistic 3D Scene Generation Through Image Intermediarycited by 28
- 2024Collaborative Control for Geometry-Conditioned PBR Image Generationcited by 22
- 2025Compass Control: Multi Object Orientation Control for Text-to-Image Generationcited by 11
- 2024CompGS: Unleashing 2D Compositionality for Compositional Text-to-3D via Dynamically Optimizing 3D Gaussianscited by 10
- 2024DreamBeast: Distilling 3D Fantastical Animals with Part-Aware Knowledge Transfercited by 5
- 2025Concept Lancet: Image Editing with Compositional Representation Transplantcited by 4
- 2024COMOGen: A Controllable Text-to-3D Multi-object Generation Frameworkcited by 2
- 2026BTC3D: Blended Tile Conditioning for Detail-Enhancing Image-to-3D Generationcited by 0
- 2026BTC3D: Blended Tile Conditioning for Detail-Enhancing Image-to-3D Generation30 Sep 2026
- 2025ArtiScene: Language-Driven Artistic 3D Scene Generation Through Image Intermediary31 May 2025
- 2025Compass Control: Multi Object Orientation Control for Text-to-Image Generation9 Apr 2025
- 2025Concept Lancet: Image Editing with Compositional Representation Transplant3 Apr 2025
- 2024CompGS: Unleashing 2D Compositionality for Compositional Text-to-3D via Dynamically Optimizing 3D Gaussians28 Oct 2024
- 2024DreamBeast: Distilling 3D Fantastical Animals with Part-Aware Knowledge Transfer12 Sep 2024
- 2024COMOGen: A Controllable Text-to-3D Multi-object Generation Framework1 Sep 2024
- 2024REPARO: Compositional 3D Assets Generation with Differentiable 3D Layout Alignment28 May 2024
- 2024ComboVerse: Compositional 3D Assets Creation Using Spatially-Aware Diffusion Guidance19 Mar 2024
- 2024Collaborative Control for Geometry-Conditioned PBR Image Generation8 Feb 2024