mlsanityData to 14 Oct 2026

Implicit Event-RGBD Neural SLAM

arXiv 2311.11013 ↗First posted 18 Nov 2023cs.CVcited by 16

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Abstract (arXiv)

Implicit neural SLAM has achieved remarkable progress recently. Nevertheless, existing methods face significant challenges in non-ideal scenarios, such as motion blur or lighting variation, which often leads to issues like convergence failures, localization drifts, and distorted mapping. To address these challenges, we propose EN-SLAM, the first event-RGBD implicit neural SLAM framework, which effectively leverages the high rate and high dynamic range advantages of event data for tracking and mapping. Specifically, EN-SLAM proposes a differentiable CRF (Camera Response Function) rendering technique to generate distinct RGB and event camera data via a shared radiance field, which is optimized by learning a unified implicit representation with the captured event and RGBD supervision. Moreover, based on the temporal difference property of events, we propose a temporal aggregating optimization strategy for the event joint tracking and global bundle adjustment, capitalizing on the consecutive difference constraints of events, significantly enhancing tracking accuracy and robustness. Finally, we construct the simulated dataset DEV-Indoors and real captured dataset DEV-Reals containing 6 scenes, 17 sequences with practical motion blur and lighting changes for evaluations. Experimental results show that our method outperforms the SOTA methods in both tracking ATE and mapping ACC with a real-time 17 FPS in various challenging environments. Project page: https://delinqu.github.io/EN-SLAM.

Key facts. Cited by 16 papers in the map (data through 14 Oct 2026). Builds on 51 of its 82 references that are in the map. First posted on arXiv 18 Nov 2023.

Builds on

51 of 82 references.

References · 51

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2019The Replica Dataset: A Digital Replica of Indoor Spacescited by 904
  3. 2016ORB-SLAM2: an Open-Source SLAM System for Monocular, Stereo and RGB-D Camerascited by 806
  4. 2021NICE-SLAM: Neural Implicit Scalable Encoding for SLAMcited by 589
  5. 2020TartanAir: A Dataset to Push the Limits of Visual SLAMcited by 506
  6. 2021iMAP: Implicit Mapping and Positioning in Real-Timecited by 476
  7. 2019High Speed and High Dynamic Range Video with an Event Cameracited by 345
  8. 2021Neural RGB-D Surface Reconstructioncited by 313
  9. 2021DSEC: A Stereo Event Camera Dataset for Driving Scenarioscited by 303
  10. 2018The Multi Vehicle Stereo Event Camera Dataset: An Event Camera Dataset for 3D Perceptioncited by 254
  11. 2016The Event-Camera Dataset and Simulator: Event-based Data for Pose Estimation, Visual Odometry, and SLAMcited by 203
  12. 2023Co-SLAM: Joint Coordinate and Sparse Parametric Encodings for Neural Real-Time SLAMcited by 184
38 more
  1. 2019Video to Events: Recycling Video Datasets for Event Camerascited by 165
  2. 2023Point-SLAM: Dense Neural Point Cloud-based SLAMcited by 160
  3. 2022ESLAM: Efficient Dense SLAM System Based on Hybrid Representation of Signed Distance Fieldscited by 158
  4. 2022FILM: Frame Interpolation for Large Motioncited by 153
  5. 2021TimeLens: Event-based Video Frame Interpolationcited by 151
  6. 2017Ultimate SLAM? Combining Events, Images, and IMU for Robust Visual SLAM in HDR and High Speed Scenarioscited by 150
  7. 2022Vox-Fusion: Dense Tracking and Mapping with Voxel-based Neural Implicit Representationcited by 149
  8. 2023GO-SLAM: Global Optimization for Consistent 3D Instant Reconstructioncited by 133
  9. 2021HDR-NeRF: High Dynamic Range Neural Radiance Fieldscited by 114
  10. 2022Time Lens++: Event-based Frame Interpolation with Parametric Non-linear Flow and Multi-scale Fusioncited by 111
  11. 2020Event-based Stereo Visual Odometrycited by 105
  12. 2022Event-aided Direct Sparse Odometrycited by 92
  13. 2022EventNeRF: Neural Radiance Fields from a Single Colour Event Cameracited by 92
  14. 2018InteriorNet: Mega-scale Multi-sensor Photo-realistic Indoor Scenes Datasetcited by 87
  15. 2021VISTA 2.0: An Open, Data-driven Simulator for Multimodal Sensing and Policy Learning for Autonomous Vehiclescited by 81
  16. 2022E-NeRF: Neural Radiance Fields from a Moving Event Cameracited by 70
  17. 2018Semi-Dense 3D Reconstruction with a Stereo Event Cameracited by 67
  18. 2022Ev-NeRF: Event Based Neural Radiance Fieldcited by 59
  19. 2016Event-based, 6-DOF Camera Tracking from Photometric Depth Mapscited by 54
  20. 2019Speed Invariant Time Surface for Learning to Detect Corner Points with Event-Based Camerascited by 48
  21. 2022VECtor: A Versatile Event-Centric Benchmark for Multi-Sensor SLAMcited by 45
  22. 2021TUM-VIE: The TUM Stereo Visual-Inertial Event Datasetcited by 41
  23. 2022DEVO: Depth-Event Camera Visual Odometry in Challenging Conditionscited by 36
  24. 2022ViViD++: Vision for Visibility Datasetcited by 34
  25. 2022Globally-Optimal Contrast Maximisation for Event Camerascited by 31
  26. 2023Deformable Neural Radiance Fields using RGB and Event Camerascited by 31
  27. 2021The Spatio-Temporal Poisson Point Process: A Simple Model for the Alignment of Event Camera Datacited by 27
  28. 2019FA-Harris: A Fast and Asynchronous Corner Detector for Event Camerascited by 26
  29. 2021M2DGR: A Multi-sensor and Multi-scenario SLAM Dataset for Ground Robotscited by 25
  30. 2020v2e: From Video Frames to Realistic DVS Eventscited by 24
  31. 2022PL-EVIO: Robust Monocular Event-based Visual Inertial Odometry with Point and Line Featurescited by 21
  32. 2023Generalizing Event-Based Motion Deblurring in Real-World Scenarioscited by 20
  33. 2023Event-based Simultaneous Localization and Mapping: A Comprehensive Surveycited by 17
  34. 2021Visual Odometry with an Event Camera Using Continuous Ray Warping and Volumetric Contrast Maximizationcited by 14
  35. 2022Revisiting Rolling Shutter Bundle Adjustment: Toward Accurate and Fast Solutioncited by 13
  36. 2022Present and Future of SLAM in Extreme Underground Environmentscited by 10
  37. 2023Towards Nonlinear-Motion-Aware and Occlusion-Robust Rolling Shutter Correctioncited by 8
  38. 2014A Review Paper on Oculus Rift-A Virtual Reality Headsetcited by 2

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Citing papers per year: 2023: 1; 2024: 6; 2025: 6; 2026: 3.

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