mlsanityData to 14 Oct 2026

Coordinating Spinal and Limb Dynamics for Enhanced Sprawling Robot Mobility

arXiv 2504.14103 ↗First posted 18 Apr 2025cs.RO cs.AIcited by 0

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Abstract (arXiv)

Sprawling locomotion in vertebrates, particularly salamanders, demonstrates how body undulation and spinal mobility enhance stability, maneuverability, and adaptability across complex terrains. While prior work has separately explored biologically inspired gait design or deep reinforcement learning (DRL), these approaches face inherent limitations: open-loop gait designs often lack adaptability to unforeseen terrain variations, whereas end-to-end DRL methods are data-hungry and prone to unstable behaviors when transferring from simulation to real robots. We propose a hybrid control framework that integrates Hildebrand's biologically grounded gait design with DRL, enabling a salamander-inspired quadruped robot to exploit active spinal joints for robust crawling motion. Our evaluation across multiple robot configurations in target-directed navigation tasks reveals that this hybrid approach systematically improves robustness under environmental uncertainties such as surface irregularities. By bridging structured gait design with learning-based methodology, our work highlights the promise of interdisciplinary control strategies for developing efficient, resilient, and biologically informed spinal actuation in robotic systems.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 19 of its 40 references that are in the map. First posted on arXiv 18 Apr 2025.

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19 of 40 references.

References · 19

  1. 2018Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actorcited by 4,885
  2. 2015Continuous control with deep reinforcement learningcited by 3,407
  3. 2015Trust Region Policy Optimizationcited by 2,580
  4. 2018Addressing Function Approximation Error in Actor-Critic Methodscited by 2,417
  5. 2016Asynchronous Methods for Deep Reinforcement Learningcited by 2,258
  6. 2015High-Dimensional Continuous Control Using Generalized Advantage Estimationcited by 2,026
  7. 2020Learning Quadrupedal Locomotion over Challenging Terraincited by 604
  8. 2016Deep Reinforcement Learning for Robotic Manipulation with Asynchronous Off-Policy Updatescited by 353
  9. 2018Sim-to-Real: Learning Agile Locomotion For Quadruped Robotscited by 319
  10. 2017Emergence of Locomotion Behaviours in Rich Environmentscited by 165
  11. 2023ANYmal Parkour: Learning Agile Navigation for Quadrupedal Robotscited by 152
  12. 2024Reinforcement Learning for Versatile, Dynamic, and Robust Bipedal Locomotion Controlcited by 99
7 more
  1. 2021Minimizing Energy Consumption Leads to the Emergence of Gaits in Legged Robotscited by 76
  2. 2022Hierarchical Reinforcement Learning for Precise Soccer Shooting Skills using a Quadrupedal Robotcited by 38
  3. 2023Lifelike Agility and Play in Quadrupedal Robots using Reinforcement Learning and Generative Pre-trained Modelscited by 37
  4. 2020Robust Quadruped Jumping via Deep Reinforcement Learningcited by 27
  5. 2021Robust High-speed Running for Quadruped Robots via Deep Reinforcement Learningcited by 22
  6. 2023Controlling the Solo12 Quadruped Robot with Deep Reinforcement Learningcited by 16
  7. 2020RealAnt: An Open-Source Low-Cost Quadruped for Education and Research in Real-World Reinforcement Learningcited by 3

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  1. 2024Learning to Adapt through Bio-Inspired Gait Strategies for Versatile Quadruped Locomotion
  2. 2026Learning Whole-Body Control for a Salamander Robot ↗
  3. 2025Surrogate compliance modeling enables reinforcement learned locomotion gaits for soft robots ↗
  4. 2023Manipulator as a Tail: Promoting Dynamic Stability for Legged Locomotion
  5. 2024Evolutionary Morphology Towards Overconstrained Locomotion via Large-Scale, Multi-Terrain Deep Reinforcement Learning
  6. 2026Reinforcement Learning on Cost-Constrained Quadrupedal Hardware
  7. 2025Variable Stiffness for Robust Locomotion through Reinforcement Learning
  8. 2025NaviGait: Navigating Dynamically Feasible Gait Libraries using Deep Reinforcement Learning