MobilePortrait: Real-Time One-Shot Neural Head Avatars on Mobile Devices
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Abstract (arXiv)
Existing neural head avatars methods have achieved significant progress in the image quality and motion range of portrait animation. However, these methods neglect the computational overhead, and to the best of our knowledge, none is designed to run on mobile devices. This paper presents MobilePortrait, a lightweight one-shot neural head avatars method that reduces learning complexity by integrating external knowledge into both the motion modeling and image synthesis, enabling real-time inference on mobile devices. Specifically, we introduce a mixed representation of explicit and implicit keypoints for precise motion modeling and precomputed visual features for enhanced foreground and background synthesis. With these two key designs and using simple U-Nets as backbones, our method achieves state-of-the-art performance with less than one-tenth the computational demand. It has been validated to reach speeds of over 100 FPS on mobile devices and support both video and audio-driven inputs.
Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). Builds on 39 of its 49 references that are in the map. First posted on arXiv 8 Jul 2024.
Builds on
39 of 49 references.
References · 39
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27 more
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Built on by
Citing papers per year: 2024: 5; 2025: 7.
12 papers.
- 2025OmniHuman-1: Rethinking the Scaling-Up of One-Stage Conditioned Human Animation Modelscited by 127
- 2024Loopy: Taming Audio-Driven Portrait Avatar with Long-Term Motion Dependencycited by 102
- 2024CyberHost: Taming Audio-driven Avatar Diffusion Model with Region Codebook Attentioncited by 38
- 2025OmniHuman-1.5: Instilling an Active Mind in Avatars via Cognitive Simulationcited by 30
- 2025Human Motion Video Generation: A Surveycited by 25
- 2025InterActHuman: Multi-Concept Human Animation with Layout-Aligned Audio Conditionscited by 20
- 2024MimicTalk: Mimicking a personalized and expressive 3D talking face in minutescited by 16
- 2024DreamDance: Animating Human Images by Enriching 3D Geometry Cues from 2D Posescited by 16
- 2025DreamVVT: Mastering Realistic Video Virtual Try-On in the Wild via a Stage-Wise Diffusion Transformer Frameworkcited by 12
- 2025KlingAvatar 2.0 Technical Reportcited by 11
- 2024Towards High-Fidelity 3D Portrait Generation with Rich Details by Cross-View Prior-Aware Diffusioncited by 1
- 2025Joint Learning of Depth and Appearance for Portrait Image Animationcited by 1
- 2025KlingAvatar 2.0 Technical Report15 Dec 2025
- 2025Human Motion Video Generation: A Survey4 Sep 2025
- 2025OmniHuman-1.5: Instilling an Active Mind in Avatars via Cognitive Simulation26 Aug 2025
- 2025DreamVVT: Mastering Realistic Video Virtual Try-On in the Wild via a Stage-Wise Diffusion Transformer Framework4 Aug 2025
- 2025InterActHuman: Multi-Concept Human Animation with Layout-Aligned Audio Conditions11 Jun 2025
- 2025OmniHuman-1: Rethinking the Scaling-Up of One-Stage Conditioned Human Animation Models3 Feb 2025
- 2025Joint Learning of Depth and Appearance for Portrait Image Animation15 Jan 2025
- 2024DreamDance: Animating Human Images by Enriching 3D Geometry Cues from 2D Poses30 Nov 2024
- 2024Towards High-Fidelity 3D Portrait Generation with Rich Details by Cross-View Prior-Aware Diffusion15 Nov 2024
- 2024MimicTalk: Mimicking a personalized and expressive 3D talking face in minutes9 Oct 2024
- 2024Loopy: Taming Audio-Driven Portrait Avatar with Long-Term Motion Dependency4 Sep 2024
- 2024CyberHost: Taming Audio-driven Avatar Diffusion Model with Region Codebook Attention3 Sep 2024