DynActiveGS: Active Gaussian Splatting for Dynamic Scene Reconstruction
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Abstract (arXiv)
We present DynActiveGS, a dynamic-aware active reconstruction framework based on 3D Gaussian Splatting (3DGS) for autonomous exploration in dynamic environments. The framework incrementally reconstructs a 3D Gaussian scene representation while suppressing motion-corrupted observations through online uncertainty prediction and uncertainty-weighted Gaussian optimization. A key component of DynActiveGS is the explicit decomposition of uncertainty into structural uncertainty and motion-induced uncertainty, which enables the system to distinguish under-reconstructed static regions from dynamically unreliable areas. Based on these uncertainty fields, DynActiveGS performs dynamic-aware viewpoint selection and dynamic-constrained path planning to favor informative yet stable observations during exploration. The resulting system forms a unified closed-loop pipeline for robust active reconstruction in dynamic scenes. Extensive experiments on challenging dynamic benchmarks demonstrate consistent improvements over existing active reconstruction baselines in reconstruction accuracy, completeness, rendering quality, and exploration efficiency.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 29 of its 58 references that are in the map. First posted on arXiv 2 Aug 2026.
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29 of 58 references.
References · 29
- 2023DINOv2: Learning Robust Visual Features without Supervisioncited by 7,974
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2017Matterport3D: Learning from RGB-D Data in Indoor Environmentscited by 1,376
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
- 2018Gibson Env: Real-World Perception for Embodied Agentscited by 481
- 2019BatchBALD: Efficient and Diverse Batch Acquisition for Deep Bayesian Active Learningcited by 432
- 2023SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAMcited by 388
- 2019ReFusion: 3D Reconstruction in Dynamic Environments for RGB-D Cameras Exploiting Residualscited by 181
- 2024WildGaussians: 3D Gaussian Splatting in the Wildcited by 152
- 2018DynaSLAM: Tracking, Mapping and Inpainting in Dynamic Scenescited by 134
- 2022ActiveNeRF: Learning where to See with Uncertainty Estimationcited by 127
- 2024NeRF On-the-go: Exploiting Uncertainty for Distractor-free NeRFs in the Wildcited by 85
17 more
- 2024Splat-SLAM: Globally Optimized RGB-only SLAM with 3D Gaussianscited by 66
- 2024GeoGaussian: Geometry-aware Gaussian Splatting for Scene Renderingcited by 52
- 2025WildGS-SLAM: Monocular Gaussian Splatting SLAM in Dynamic Environmentscited by 50
- 2024GenNBV: Generalizable Next-Best-View Policy for Active 3D Reconstructioncited by 39
- 2020Next-Best View Policy for 3D Reconstructioncited by 35
- 2024ActiveGS: Active Scene Reconstruction Using Gaussian Splattingcited by 35
- 2024ActiveSplat: High-Fidelity Scene Reconstruction through Active Gaussian Splattingcited by 32
- 2024GS-Planner: A Gaussian-Splatting-based Planning Framework for Active High-Fidelity Reconstructioncited by 30
- 2022BNV-Fusion: Dense 3D Reconstruction using Bi-level Neural Volume Fusioncited by 29
- 2024DG-SLAM: Robust Dynamic Gaussian Splatting SLAM with Hybrid Pose Optimizationcited by 29
- 2025GauSS-MI: Gaussian Splatting Shannon Mutual Information for Active 3D Reconstructioncited by 17
- 2025NextBestPath: Efficient 3D Mapping of Unseen Environmentscited by 13
- 2024From Cognition to Precognition: A Future-Aware Framework for Social Navigationcited by 10
- 2023HabiCrowd: A High Performance Simulator for Crowd-Aware Visual Navigationcited by 9
- 2025ActiveInitSplat: How Active Image Selection Helps Gaussian Splattingcited by 7
- 2025VIGS-SLAM: Visual Inertial Gaussian Splatting SLAMcited by 6
- 2025Active3D: Active High-Fidelity 3D Reconstruction via Hierarchical Uncertainty Quantificationcited by 2
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