mlsanityData to 13 Oct 2026

Benchmarking Augmentation Methods for Learning Robust Navigation Agents: the Winning Entry of the 2021 iGibson Challenge

arXiv 2109.10493 ↗First posted 22 Sep 2021cs.RO cs.AIcited by 5

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Abstract (arXiv)

Recent advances in deep reinforcement learning and scalable photorealistic simulation have led to increasingly mature embodied AI for various visual tasks, including navigation. However, while impressive progress has been made for teaching embodied agents to navigate static environments, much less progress has been made on more dynamic environments that may include moving pedestrians or movable obstacles. In this study, we aim to benchmark different augmentation techniques for improving the agent's performance in these challenging environments. We show that adding several dynamic obstacles into the scene during training confers significant improvements in test-time generalization, achieving much higher success rates than baseline agents. We find that this approach can also be combined with image augmentation methods to achieve even higher success rates. Additionally, we show that this approach is also more robust to sim-to-sim transfer than image augmentation methods. Finally, we demonstrate the effectiveness of this dynamic obstacle augmentation approach by using it to train an agent for the 2021 iGibson Challenge at CVPR, where it achieved 1st place for Interactive Navigation. Video link: https://www.youtube.com/watch?v=HxUX2HeOSE4

Key facts. Cited by 5 papers in the map (data through 13 Oct 2026). Builds on 21 of its 28 references that are in the map. First posted on arXiv 22 Sep 2021.

Builds on

21 of 28 references.

References · 21

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9 more
  1. 2019DD-PPO: Learning Near-Perfect PointGoal Navigators from 2.5 Billion Framescited by 352
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  3. 2018Crowd-Robot Interaction: Crowd-aware Robot Navigation with Attention-based Deep Reinforcement Learningcited by 162
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Citing papers per year: 2022: 2; 2023: 2; 2024: 1.

5 papers.