On Embodied Visual Navigation in Real Environments Through Habitat
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Abstract (arXiv)
Visual navigation models based on deep learning can learn effective policies when trained on large amounts of visual observations through reinforcement learning. Unfortunately, collecting the required experience in the real world requires the deployment of a robotic platform, which is expensive and time-consuming. To deal with this limitation, several simulation platforms have been proposed in order to train visual navigation policies on virtual environments efficiently. Despite the advantages they offer, simulators present a limited realism in terms of appearance and physical dynamics, leading to navigation policies that do not generalize in the real world. In this paper, we propose a tool based on the Habitat simulator which exploits real world images of the environment, together with sensor and actuator noise models, to produce more realistic navigation episodes. We perform a range of experiments to assess the ability of such policies to generalize using virtual and real-world images, as well as observations transformed with unsupervised domain adaptation approaches. We also assess the impact of sensor and actuation noise on the navigation performance and investigate whether it allows to learn more robust navigation policies. We show that our tool can effectively help to train and evaluate navigation policies on real-world observations without running navigation pisodes in the real world.
Key facts. Cited by 9 papers in the map (data through 14 Oct 2026). First posted on arXiv 26 Oct 2020.
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Citing papers per year: 2021: 3; 2022: 4; 2023: 2.
9 papers.
- 2022EgoLoc: Revisiting 3D Object Localization from Egocentric Videos with Visual Queriescited by 25
- 2021A Survey on Human-aware Robot Navigationcited by 24
- 2021Success Weighted by Completion Time: A Dynamics-Aware Evaluation Criteria for Embodied Navigationcited by 22
- 2022EgoEnv: Human-centric environment representations from egocentric videocited by 22
- 2023HabiCrowd: A High Performance Simulator for Crowd-Aware Visual Navigationcited by 9
- 2021Out of the Box: Embodied Navigation in the Real Worldcited by 8
- 2023Learning with a Mole: Transferable latent spatial representations for navigation without reconstructioncited by 6
- 2022Variational Meta Reinforcement Learning for Social Roboticscited by 3
- 2022Image-based Navigation in Real-World Environments via Multiple Mid-level Representations: Fusion Models, Benchmark and Efficient Evaluationcited by 2
- 2023HabiCrowd: A High Performance Simulator for Crowd-Aware Visual Navigation20 Jun 2023
- 2023Learning with a Mole: Transferable latent spatial representations for navigation without reconstruction6 Jun 2023
- 2022EgoLoc: Revisiting 3D Object Localization from Egocentric Videos with Visual Queries14 Dec 2022
- 2022EgoEnv: Human-centric environment representations from egocentric video22 Jul 2022
- 2022Variational Meta Reinforcement Learning for Social Robotics7 Jun 2022
- 2022Image-based Navigation in Real-World Environments via Multiple Mid-level Representations: Fusion Models, Benchmark and Efficient Evaluation2 Feb 2022
- 2021A Survey on Human-aware Robot Navigation22 Jun 2021
- 2021Out of the Box: Embodied Navigation in the Real World12 May 2021
- 2021Success Weighted by Completion Time: A Dynamics-Aware Evaluation Criteria for Embodied Navigation14 Mar 2021