Volume Feature Rendering for Fast Neural Radiance Field Reconstruction
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Abstract (arXiv)
Neural radiance fields (NeRFs) are able to synthesize realistic novel views from multi-view images captured from distinct positions and perspectives. In NeRF's rendering pipeline, neural networks are used to represent a scene independently or transform queried learnable feature vector of a point to the expected color or density. With the aid of geometry guides either in occupancy grids or proposal networks, the number of neural network evaluations can be reduced from hundreds to dozens in the standard volume rendering framework. Instead of rendering yielded color after neural network evaluation, we propose to render the queried feature vectors of a ray first and then transform the rendered feature vector to the final pixel color by a neural network. This fundamental change to the standard volume rendering framework requires only one single neural network evaluation to render a pixel, which substantially lowers the high computational complexity of the rendering framework attributed to a large number of neural network evaluations. Consequently, we can use a comparably larger neural network to achieve a better rendering quality while maintaining the same training and rendering time costs. Our model achieves the state-of-the-art rendering quality on both synthetic and real-world datasets while requiring a training time of several minutes.
Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Builds on 29 of its 37 references that are in the map. First posted on arXiv 29 May 2023.
Builds on
29 of 37 references.
References · 29
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17 more
- 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 905
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Built on by
Citing papers per year: 2023: 1; 2024: 3; 2025: 0; 2026: 2.
6 papers.
- 2026Neural Harmonic Textures for High-Quality Primitive Based Neural Reconstructioncited by 4
- 2024TK-Planes: Tiered K-Planes with High Dimensional Feature Vectors for Dynamic UAV-based Scenescited by 3
- 2023Anisotropic Neural Representation Learning for High-Quality Neural Renderingcited by 2
- 2026EUGens: Efficient, Unified, and General Dense Layerscited by 2
- 2024DF-SLAM: Dictionary Factors Representation for High-Fidelity Neural Implicit Dense Visual SLAM Systemcited by 0
- 2024EUGens: Efficient, Unified, and General Dense Layerscited by 0
- 2026Neural Harmonic Textures for High-Quality Primitive Based Neural Reconstruction1 Apr 2026
- 2026EUGens: Efficient, Unified, and General Dense Layers30 Jan 2026
- 2024EUGens: Efficient, Unified, and General Dense Layers13 Oct 2024
- 2024TK-Planes: Tiered K-Planes with High Dimensional Feature Vectors for Dynamic UAV-based Scenes4 May 2024
- 2024DF-SLAM: Dictionary Factors Representation for High-Fidelity Neural Implicit Dense Visual SLAM System27 Apr 2024
- 2023Anisotropic Neural Representation Learning for High-Quality Neural Rendering30 Nov 2023