Generating Texture for 3D Human Avatar from a Single Image using Sampling and Refinement Networks
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Abstract (arXiv)
There has been significant progress in generating an animatable 3D human avatar from a single image. However, recovering texture for the 3D human avatar from a single image has been relatively less addressed. Because the generated 3D human avatar reveals the occluded texture of the given image as it moves, it is critical to synthesize the occluded texture pattern that is unseen from the source image. To generate a plausible texture map for 3D human avatars, the occluded texture pattern needs to be synthesized with respect to the visible texture from the given image. Moreover, the generated texture should align with the surface of the target 3D mesh. In this paper, we propose a texture synthesis method for a 3D human avatar that incorporates geometry information. The proposed method consists of two convolutional networks for the sampling and refining process. The sampler network fills in the occluded regions of the source image and aligns the texture with the surface of the target 3D mesh using the geometry information. The sampled texture is further refined and adjusted by the refiner network. To maintain the clear details in the given image, both sampled and refined texture is blended to produce the final texture map. To effectively guide the sampler network to achieve its goal, we designed a curriculum learning scheme that starts from a simple sampling task and gradually progresses to the task where the alignment needs to be considered. We conducted experiments to show that our method outperforms previous methods qualitatively and quantitatively.
Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 40 of its 50 references that are in the map. First posted on arXiv 1 May 2023.
Builds on
40 of 50 references.
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Built on by
Citing papers per year: 2023: 2; 2024: 3; 2025: 2; 2026: 1.
8 papers.
- 2023GauHuman: Articulated Gaussian Splatting from Monocular Human Videoscited by 168
- 2023SMPLitex: A Generative Model and Dataset for 3D Human Texture Estimation from Single Imagecited by 30
- 2024CharacterGen: Efficient 3D Character Generation from Single Images with Multi-View Pose Canonicalizationcited by 28
- 2024TexDreamer: Towards Zero-Shot High-Fidelity 3D Human Texture Generationcited by 14
- 2025HumanGif: Single-View Human Diffusion with Generative Priorcited by 7
- 2024Motion-Aware Animatable Gaussian Avatars Deblurringcited by 6
- 20252DGS-Avatar: Animatable High-fidelity Clothed Avatar via 2D Gaussian Splattingcited by 1
- 2026Advances in Neural 3D Mesh Texturing: A Surveycited by 0
- 2026Advances in Neural 3D Mesh Texturing: A Survey28 May 2026
- 20252DGS-Avatar: Animatable High-fidelity Clothed Avatar via 2D Gaussian Splatting4 Mar 2025
- 2025HumanGif: Single-View Human Diffusion with Generative Prior17 Feb 2025
- 2024Motion-Aware Animatable Gaussian Avatars Deblurring24 Nov 2024
- 2024TexDreamer: Towards Zero-Shot High-Fidelity 3D Human Texture Generation19 Mar 2024
- 2024CharacterGen: Efficient 3D Character Generation from Single Images with Multi-View Pose Canonicalization27 Feb 2024
- 2023GauHuman: Articulated Gaussian Splatting from Monocular Human Videos5 Dec 2023
- 2023SMPLitex: A Generative Model and Dataset for 3D Human Texture Estimation from Single Image4 Sep 2023