mlsanityData to 14 Oct 2026

DDCO: Discovery of Deep Continuous Options for Robot Learning from Demonstrations

arXiv 1710.05421 ↗First posted 15 Oct 2017cs.ROcited by 43

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Cited by 20 in Offline RL and imitation learning from data, but placed by its own abstract, which didn’t fit.

Abstract (arXiv)

An option is a short-term skill consisting of a control policy for a specified region of the state space, and a termination condition recognizing leaving that region. In prior work, we proposed an algorithm called Deep Discovery of Options (DDO) to discover options to accelerate reinforcement learning in Atari games. This paper studies an extension to robot imitation learning, called Discovery of Deep Continuous Options (DDCO), where low-level continuous control skills parametrized by deep neural networks are learned from demonstrations. We extend DDO with: (1) a hybrid categorical-continuous distribution model to parametrize high-level policies that can invoke discrete options as well continuous control actions, and (2) a cross-validation method that relaxes DDO's requirement that users specify the number of options to be discovered. We evaluate DDCO in simulation of a 3-link robot in the vertical plane pushing a block with friction and gravity, and in two physical experiments on the da Vinci surgical robot, needle insertion where a needle is grasped and inserted into a silicone tissue phantom, and needle bin picking where needles and pins are grasped from a pile and categorized into bins. In the 3-link arm simulation, results suggest that DDCO can take 3x fewer demonstrations to achieve the same reward compared to a baseline imitation learning approach. In the needle insertion task, DDCO was successful 8/10 times compared to the next most accurate imitation learning baseline 6/10. In the surgical bin picking task, the learned policy successfully grasps a single object in 66 out of 99 attempted grasps, and in all but one case successfully recovered from failed grasps by retrying a second time.

Key facts. Cited by 43 papers in the map (data through 14 Oct 2026). First posted on arXiv 15 Oct 2017.

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Citing papers per year: 2018: 3; 2019: 1; 2020: 3; 2021: 7; 2022: 7; 2023: 8; 2024: 6; 2025: 4; 2026: 4.

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  11. 2022Residual Skill Policies: Learning an Adaptable Skill-based Action Space for Reinforcement Learning for Roboticscited by 24
  12. 2021Continuous Control with Action Quantization from Demonstrationscited by 22
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  5. 2021Recent Advances in Leveraging Human Guidance for Sequential Decision-Making Taskscited by 13
  6. 2021Example-Driven Model-Based Reinforcement Learning for Solving Long-Horizon Visuomotor Taskscited by 13
  7. 2024Language-guided Skill Learning with Temporal Variational Inferencecited by 11
  8. 2020Provable Hierarchical Imitation Learning via EMcited by 10
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  10. 2024PRIME: Scaffolding Manipulation Tasks with Behavior Primitives for Data-Efficient Imitation Learningcited by 8
  11. 2018CompILE: Compositional Imitation Learning and Executioncited by 7
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  17. 2023PEAR: Primitive Enabled Adaptive Relabeling for Boosting Hierarchical Reinforcement Learningcited by 3
  18. 2023Hierarchical Imitation Learning for Stochastic Environmentscited by 3
  19. 2023CRISP: Curriculum Inducing Primitive Informed Subgoal Prediction for Hierarchical Reinforcement Learningcited by 2
  20. 2018Generalizing Robot Imitation Learning with Invariant Hidden Semi-Markov Modelscited by 1
  21. 2022Abstract Demonstrations and Adaptive Exploration for Efficient and Stable Multi-step Sparse Reward Reinforcement Learningcited by 1
  22. 2023Centralized Cooperative Exploration Policy for Continuous Control Taskscited by 1
  23. 2023Boosting Reinforcement Learning and Planning with Demonstrations: A Surveycited by 1
  24. 2023Iterative Option Discovery for Planning, by Planningcited by 1
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  26. 2018Discovering hierarchies using Imitation Learning from hierarchy aware policiescited by 0
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  30. 2026Switching Successor Measures for Hierarchical Zero-shot Reinforcement Learningcited by 0
  31. 2026IMPACT-VLA: Interaction-aware Multimodal Propagation Attribution via Counterfactual Trajectories for Vision-Language-Action Policiescited by 0