mlsanityData to 14 Oct 2026

Sphere-Guided Training of Neural Implicit Surfaces

arXiv 2209.15511 ↗First posted 30 Sep 2022cs.CV cs.GRcited by 6

Not on the map. Why?

Abstract (arXiv)

In recent years, neural distance functions trained via volumetric ray marching have been widely adopted for multi-view 3D reconstruction. These methods, however, apply the ray marching procedure for the entire scene volume, leading to reduced sampling efficiency and, as a result, lower reconstruction quality in the areas of high-frequency details. In this work, we address this problem via joint training of the implicit function and our new coarse sphere-based surface reconstruction. We use the coarse representation to efficiently exclude the empty volume of the scene from the volumetric ray marching procedure without additional forward passes of the neural surface network, which leads to an increased fidelity of the reconstructions compared to the base systems. We evaluate our approach by incorporating it into the training procedures of several implicit surface modeling methods and observe uniform improvements across both synthetic and real-world datasets. Our codebase can be accessed via the project page: https://andreeadogaru.github.io/SphereGuided

Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Builds on 33 of its 53 references that are in the map. First posted on arXiv 30 Sep 2022.

Builds on

33 of 53 references.

References · 33

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21 more
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Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2023: 1; 2024: 4; 2025: 0; 2026: 1.

6 papers.