mlsanityData to 14 Oct 2026

Solving the Rubik's Cube Without Human Knowledge

arXiv 1805.07470 ↗First posted 18 May 2018cs.AIcited by 15

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Abstract (arXiv)

A generally intelligent agent must be able to teach itself how to solve problems in complex domains with minimal human supervision. Recently, deep reinforcement learning algorithms combined with self-play have achieved superhuman proficiency in Go, Chess, and Shogi without human data or domain knowledge. In these environments, a reward is always received at the end of the game, however, for many combinatorial optimization environments, rewards are sparse and episodes are not guaranteed to terminate. We introduce Autodidactic Iteration: a novel reinforcement learning algorithm that is able to teach itself how to solve the Rubik's Cube with no human assistance. Our algorithm is able to solve 100% of randomly scrambled cubes while achieving a median solve length of 30 moves -- less than or equal to solvers that employ human domain knowledge.

Key facts. Cited by 15 papers in the map (data through 14 Oct 2026). First posted on arXiv 18 May 2018.

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Citing papers per year: 2021: 2; 2022: 2; 2023: 3; 2024: 3; 2025: 2; 2026: 3.

15 papers.

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