mlsanityData to 7 Oct 2026

Playing Atari Games with Deep Reinforcement Learning and Human Checkpoint Replay

arXiv 1607.05077 ↗First posted 18 Jul 2016cs.AIcited by 22

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Abstract (arXiv)

This paper introduces a novel method for learning how to play the most difficult Atari 2600 games from the Arcade Learning Environment using deep reinforcement learning. The proposed method, human checkpoint replay, consists in using checkpoints sampled from human gameplay as starting points for the learning process. This is meant to compensate for the difficulties of current exploration strategies, such as epsilon-greedy, to find successful control policies in games with sparse rewards. Like other deep reinforcement learning architectures, our model uses a convolutional neural network that receives only raw pixel inputs to estimate the state value function. We tested our method on Montezuma's Revenge and Private Eye, two of the most challenging games from the Atari platform. The results we obtained show a substantial improvement compared to previous learning approaches, as well as over a random player. We also propose a method for training deep reinforcement learning agents using human gameplay experience, which we call human experience replay.

Key facts. Cited by 22 papers in the map (data through 7 Oct 2026). First posted on arXiv 18 Jul 2016.

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Citing papers per year: 2021: 2; 2022: 4; 2023: 4; 2024: 6; 2025: 3; 2026: 3.

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  1. 2022Jump-Start Reinforcement Learningcited by 102
  2. 2024StepCoder: Improve Code Generation with Reinforcement Learning from Compiler Feedbackcited by 74
  3. 2024Training Large Language Models for Reasoning through Reverse Curriculum Reinforcement Learningcited by 63
  4. 2022Option-Aware Adversarial Inverse Reinforcement Learning for Robotic Controlcited by 16
  5. 2024Reverse Forward Curriculum Learning for Extreme Sample and Demonstration Efficiency in Reinforcement Learningcited by 12
  6. 2021Learning to Shape Rewards using a Game of Two Partnerscited by 9
  7. 2023Finding Increasingly Large Extremal Graphs with AlphaZero and Tabu Searchcited by 8
  8. 2022A Unified Algorithm Framework for Unsupervised Discovery of Skills based on Determinantal Point Processcited by 7
  9. 2024Training Interactive Agent in Large FPS Game Map with Rule-enhanced Reinforcement Learningcited by 5
  10. 2022Learning Multi-agent Skills for Tabular Reinforcement Learning using Factor Graphscited by 4
  11. 2023Deep Q-Network Based Decision Making for Autonomous Drivingcited by 4
  12. 2026WIMLE: Uncertainty-Aware World Models with IMLE for Sample-Efficient Continuous Controlcited by 3
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  1. 2021Reinforcement Learning For Constraint Satisfaction Game Agents (15-Puzzle, Minesweeper, 2048, and Sudoku)cited by 1
  2. 2023Boosting Reinforcement Learning and Planning with Demonstrations: A Surveycited by 1
  3. 2023Model-enhanced Contrastive Reinforcement Learning for Sequential Recommendationcited by 1
  4. 2025Verifying Memoryless Sequential Decision-making of Large Language Modelscited by 1
  5. 2026Learning from Demonstrations via Capability-Aware Goal Samplingcited by 1
  6. 2026Joint Learning of Hierarchical Neural Options and Abstract World Modelcited by 1
  7. 2024Accelerating Inverse Reinforcement Learning with Expert Bootstrappingcited by 0
  8. 2024Snapshot Reinforcement Learning: Leveraging Prior Trajectories for Efficiencycited by 0
  9. 2025Imitation Learning of Correlated Policies in Stackelberg Gamescited by 0
  10. 2025Going Beyond Expert Performance via Deep Implicit Imitation Reinforcement Learningcited by 0