Learned human-agent decision-making, communication and joint action in a virtual reality environment
Not on the map. Why?
Abstract (arXiv)
Humans make decisions and act alongside other humans to pursue both short-term and long-term goals. As a result of ongoing progress in areas such as computing science and automation, humans now also interact with non-human agents of varying complexity as part of their day-to-day activities; substantial work is being done to integrate increasingly intelligent machine agents into human work and play. With increases in the cognitive, sensory, and motor capacity of these agents, intelligent machinery for human assistance can now reasonably be considered to engage in joint action with humans---i.e., two or more agents adapting their behaviour and their understanding of each other so as to progress in shared objectives or goals. The mechanisms, conditions, and opportunities for skillful joint action in human-machine partnerships is of great interest to multiple communities. Despite this, human-machine joint action is as yet under-explored, especially in cases where a human and an intelligent machine interact in a persistent way during the course of real-time, daily-life experience. In this work, we contribute a virtual reality environment wherein a human and an agent can adapt their predictions, their actions, and their communication so as to pursue a simple foraging task. In a case study with a single participant, we provide an example of human-agent coordination and decision-making involving prediction learning on the part of the human and the machine agent, and control learning on the part of the machine agent wherein audio communication signals are used to cue its human partner in service of acquiring shared reward. These comparisons suggest the utility of studying human-machine coordination in a virtual reality environment, and identify further research that will expand our understanding of persistent human-machine joint action.
Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). First posted on arXiv 7 May 2019.
Builds on
No reference list yet.
Built on by
Citing papers per year: 2021: 3; 2022: 2.
5 papers.
- 2021Collaborating with Humans without Human Datacited by 139
- 2021Dynamic Hypergraph Convolutional Networks for Skeleton-Based Action Recognitioncited by 9
- 2021Assessing Human Interaction in Virtual Reality With Continually Learning Prediction Agents Based on Reinforcement Learning Algorithms: A Pilot Studycited by 5
- 2022Pavlovian Signalling with General Value Functions in Agent-Agent Temporal Decision Makingcited by 2
- 2022The Frost Hollow Experiments: Pavlovian Signalling as a Path to Coordination and Communication Between Agentscited by 2
- 2022The Frost Hollow Experiments: Pavlovian Signalling as a Path to Coordination and Communication Between Agents17 Mar 2022
- 2022Pavlovian Signalling with General Value Functions in Agent-Agent Temporal Decision Making11 Jan 2022
- 2021Dynamic Hypergraph Convolutional Networks for Skeleton-Based Action Recognition20 Dec 2021
- 2021Assessing Human Interaction in Virtual Reality With Continually Learning Prediction Agents Based on Reinforcement Learning Algorithms: A Pilot Study14 Dec 2021
- 2021Collaborating with Humans without Human Data15 Oct 2021