Learning Generative Models of Textured 3D Meshes from Real-World Images
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Abstract (arXiv)
Recent advances in differentiable rendering have sparked an interest in learning generative models of textured 3D meshes from image collections. These models natively disentangle pose and appearance, enable downstream applications in computer graphics, and improve the ability of generative models to understand the concept of image formation. Although there has been prior work on learning such models from collections of 2D images, these approaches require a delicate pose estimation step that exploits annotated keypoints, thereby restricting their applicability to a few specific datasets. In this work, we propose a GAN framework for generating textured triangle meshes without relying on such annotations. We show that the performance of our approach is on par with prior work that relies on ground-truth keypoints, and more importantly, we demonstrate the generality of our method by setting new baselines on a larger set of categories from ImageNet - for which keypoints are not available - without any class-specific hyperparameter tuning. We release our code at https://github.com/dariopavllo/textured-3d-gan
Key facts. Cited by 44 papers in the map (data through 7 Oct 2026). Builds on 48 of its 58 references that are in the map. First posted on arXiv 29 Mar 2021.
Builds on
48 of 58 references.
References · 48
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Citing papers per year: 2022: 9; 2023: 18; 2024: 12; 2025: 5.
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- 2024Advances in 3D Generation: A Surveycited by 62
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