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Learning Provably Correct Distributed Protocols Without Human Knowledge

arXiv 2601.22369 ↗First posted 29 Jan 2026cs.AI cs.DCcited by 0

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Abstract (arXiv)

Provably correct distributed protocols, which are a critical component of modern distributed systems, are highly challenging to design and have often required decades of human effort. These protocols allow multiple agents to coordinate to come to a common agreement in an environment with uncertainty and failures. We formulate protocol design as a search problem over strategies in a game with imperfect information, and the desired correctness conditions are specified in Satisfiability Modulo Theories (SMT). However, standard methods for solving multi-agent games fail to learn correct protocols in this setting, even when the number of agents is small. We propose a learning framework, GGMS, which integrates a specialized variant of Monte Carlo Tree Search with a transformer-based action encoder, a global depth-first search to break out of local minima, and repeated feedback from a model checker. Protocols output by GGMS are verified correct via exhaustive model checking for all executions within the bounded setting. We further prove that, under mild assumptions, the search process is complete: if a correct protocol exists, GGMS will eventually find it. In experiments, we show that GGMS can learn correct protocols for larger settings than existing methods.

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References · 8

  1. 2013Playing Atari with Deep Reinforcement Learningcited by 3,274
  2. 2025AlphaEvolve: A coding agent for scientific and algorithmic discoverycited by 867
  3. 2017Thinking Fast and Slow with Deep Learning and Tree Searchcited by 252
  4. 2019The Hanabi Challenge: A New Frontier for AI Researchcited by 197
  5. 2016Playing FPS Games with Deep Reinforcement Learningcited by 95
  6. 2020Suphx: Mastering Mahjong with Deep Reinforcement Learningcited by 58
  7. 2025A Generalist Hanabi Agentcited by 5
  8. 2024Autobahn: Seamless high speed BFTcited by 2

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