mlsanityData to 14 Oct 2026

AlphaDou: High-Performance End-to-End Doudizhu AI Integrating Bidding

arXiv 2407.10279 ↗First posted 14 Jul 2024cs.AI cs.GT cs.MAcited by 0

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Abstract (arXiv)

Artificial intelligence for card games has long been a popular topic in AI research. In recent years, complex card games like Mahjong and Texas Hold'em have been solved, with corresponding AI programs reaching the level of human experts. However, the game of Doudizhu presents significant challenges due to its vast state/action space and unique characteristics involving reasoning about competition and cooperation, making the game extremely difficult to solve.The RL model Douzero, trained using the Deep Monte Carlo algorithm framework, has shown excellent performance in Doudizhu. However, there are differences between its simplified game environment and the actual Doudizhu environment, and its performance is still a considerable distance from that of human experts. This paper modifies the Deep Monte Carlo algorithm framework by using reinforcement learning to obtain a neural network that simultaneously estimates win rates and expectations. The action space is pruned using expectations, and strategies are generated based on win rates. The modified algorithm enables the AI to perform the full range of tasks in the Doudizhu game, including bidding and cardplay. The model was trained in a actual Doudizhu environment and achieved state-of-the-art performance among publicly available models. We hope that this new framework will provide valuable insights for AI development in other bidding-based games.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 9 of its 20 references that are in the map. First posted on arXiv 14 Jul 2024.

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9 of 20 references.

References · 9

  1. 2017Proximal Policy Optimization Algorithmscited by 15,215
  2. 2016Asynchronous Methods for Deep Reinforcement Learningcited by 2,258
  3. 2019Dota 2 with Large Scale Deep Reinforcement Learningcited by 1,103
  4. 2017Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithmcited by 734
  5. 2021DouZero: Mastering DouDizhu with Self-Play Deep Reinforcement Learningcited by 66
  6. 2020Suphx: Mastering Mahjong with Deep Reinforcement Learningcited by 58
  7. 2019RLCard: A Toolkit for Reinforcement Learning in Card Gamescited by 35
  8. 2022DouZero+: Improving DouDizhu AI by Opponent Modeling and Coach-guided Learningcited by 7
  9. 2019Combinational Q-Learning for Dou Di Zhucited by 6

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