mlsanityData to 7 Oct 2026

Building a 3-Player Mahjong AI using Deep Reinforcement Learning

arXiv 2202.12847 ↗First posted 25 Feb 2022cs.AI cs.LGcited by 1

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Abstract (arXiv)

Mahjong is a popular multi-player imperfect-information game developed in China in the late 19th-century, with some very challenging features for AI research. Sanma, being a 3-player variant of the Japanese Riichi Mahjong, possesses unique characteristics including fewer tiles and, consequently, a more aggressive playing style. It is thus challenging and of great research interest in its own right, but has not yet been explored. In this paper, we present Meowjong, an AI for Sanma using deep reinforcement learning. We define an informative and compact 2-dimensional data structure for encoding the observable information in a Sanma game. We pre-train 5 convolutional neural networks (CNNs) for Sanma's 5 actions -- discard, Pon, Kan, Kita and Riichi, and enhance the major action's model, namely the discard model, via self-play reinforcement learning using the Monte Carlo policy gradient method. Meowjong's models achieve test accuracies comparable with AIs for 4-player Mahjong through supervised learning, and gain a significant further enhancement from reinforcement learning. Being the first ever AI in Sanma, we claim that Meowjong stands as a state-of-the-art in this game.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 2 of its 5 references that are in the map. First posted on arXiv 25 Feb 2022.

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2 of 5 references.

References · 2

  1. 2020Suphx: Mastering Mahjong with Deep Reinforcement Learningcited by 55
  2. 2019Method for Constructing Artificial Intelligence Player with Abstraction to Markov Decision Processes in Multiplayer Game of Mahjongcited by 3

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