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Accelerating Nash Equilibrium Convergence in Monte Carlo Settings Through Counterfactual Value Based Fictitious Play

arXiv 2309.03084 ↗First posted 4 Sep 2023cs.AI cs.GT cs.LGcited by 0

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Abstract (arXiv)

Counterfactual Regret Minimization (CFR) and its variants are widely recognized as effective algorithms for solving extensive-form imperfect information games. Recently, many improvements have been focused on enhancing the convergence speed of the CFR algorithm. However, most of these variants are not applicable under Monte Carlo (MC) conditions, making them unsuitable for training in large-scale games. We introduce a new MC-based algorithm for solving extensive-form imperfect information games, called MCCFVFP (Monte Carlo Counterfactual Value-Based Fictitious Play). MCCFVFP combines CFR's counterfactual value calculations with fictitious play's best response strategy, leveraging the strengths of fictitious play to gain significant advantages in games with a high proportion of dominated strategies. Experimental results show that MCCFVFP achieved convergence speeds approximately 20%~50% faster than the most advanced MCCFR variants in games like poker and other test games.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 11 of its 29 references that are in the map. First posted on arXiv 4 Sep 2023.

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References · 11

  1. 2018Deep Counterfactual Regret Minimizationcited by 102
  2. 2014Solving Large Imperfect Information Games Using CFR+cited by 78
  3. 2018Solving Imperfect-Information Games via Discounted Regret Minimizationcited by 68
  4. 2020Real World Games Look Like Spinning Topscited by 66
  5. 2021DouZero: Mastering DouDizhu with Self-Play Deep Reinforcement Learningcited by 65
  6. 2020Faster Game Solving via Predictive Blackwell Approachability: Connecting Regret Matching and Mirror Descentcited by 56
  7. 2020Suphx: Mastering Mahjong with Deep Reinforcement Learningcited by 55
  8. 2018Depth-Limited Solving for Imperfect-Information Gamescited by 24
  9. 2018Variance Reduction in Monte Carlo Counterfactual Regret Minimization (VR-MCCFR) for Extensive Form Games using Baselinescited by 24
  10. 2014A Counter-Example to Karlin's Strong Conjecture for Fictitious Playcited by 10
  11. 2018Lazy-CFR: fast and near optimal regret minimization for extensive games with imperfect informationcited by 8

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