mlsanityData to 7 Oct 2026

Exploiting Proximity-Aware Tasks for Embodied Social Navigation

arXiv 2212.00767 ↗First posted 1 Dec 2022cs.CV cs.AI cs.LGcited by 6

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Abstract (arXiv)

Learning how to navigate among humans in an occluded and spatially constrained indoor environment, is a key ability required to embodied agent to be integrated into our society. In this paper, we propose an end-to-end architecture that exploits Proximity-Aware Tasks (referred as to Risk and Proximity Compass) to inject into a reinforcement learning navigation policy the ability to infer common-sense social behaviors. To this end, our tasks exploit the notion of immediate and future dangers of collision. Furthermore, we propose an evaluation protocol specifically designed for the Social Navigation Task in simulated environments. This is done to capture fine-grained features and characteristics of the policy by analyzing the minimal unit of human-robot spatial interaction, called Encounter. We validate our approach on Gibson4+ and Habitat-Matterport3D datasets.

Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Builds on 36 of its 50 references that are in the map. First posted on arXiv 1 Dec 2022.

Builds on

36 of 50 references.

References · 36

  1. 2017Matterport3D: Learning from RGB-D Data in Indoor Environmentscited by 1,354
  2. 2017Curiosity-driven Exploration by Self-supervised Predictioncited by 1,173
  3. 2019Habitat: A Platform for Embodied AI Researchcited by 1,163
  4. 2017Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environmentscited by 1,013
  5. 2017AI2-THOR: An Interactive 3D Environment for Visual AIcited by 850
  6. 2021Habitat-Matterport 3D Dataset (HM3D): 1000 Large-scale 3D Environments for Embodied AIcited by 579
  7. 2018On Evaluation of Embodied Navigation Agentscited by 526
  8. 2018Gibson Env: Real-World Perception for Embodied Agentscited by 477
  9. 2020Beyond the Nav-Graph: Vision-and-Language Navigation in Continuous Environmentscited by 429
  10. 2020Object Goal Navigation using Goal-Oriented Semantic Explorationcited by 421
  11. 2022ProcTHOR: Large-Scale Embodied AI Using Procedural Generationcited by 369
  12. 2019DD-PPO: Learning Near-Perfect PointGoal Navigators from 2.5 Billion Framescited by 352
24 more
  1. 2020ObjectNav Revisited: On Evaluation of Embodied Agents Navigating to Objectscited by 240
  2. 2020Neural Topological SLAM for Visual Navigationcited by 193
  3. 2018Crowd-Robot Interaction: Crowd-aware Robot Navigation with Attention-based Deep Reinforcement Learningcited by 162
  4. 2020iGibson 1.0: a Simulation Environment for Interactive Tasks in Large Realistic Scenescited by 151
  5. 2022PONI: Potential Functions for ObjectGoal Navigation with Interaction-free Learningcited by 149
  6. 2017Socially Aware Motion Planning with Deep Reinforcement Learningcited by 128
  7. 2022Socially Compliant Navigation Dataset (SCAND): A Large-Scale Dataset of Demonstrations for Social Navigationcited by 122
  8. 2022Habitat-Web: Learning Embodied Object-Search Strategies from Human Demonstrations at Scalecited by 116
  9. 2016Decentralized Non-communicating Multiagent Collision Avoidance with Deep Reinforcement Learningcited by 104
  10. 2019Embodied Question Answering in Photorealistic Environments with Point Cloud Perceptioncited by 103
  11. 2020MultiON: Benchmarking Semantic Map Memory using Multi-Object Navigationcited by 95
  12. 2019Interactive Gibson Benchmark (iGibson 0.5): A Benchmark for Interactive Navigation in Cluttered Environmentscited by 89
  13. 2020Auxiliary Tasks Speed Up Learning PointGoal Navigationcited by 52
  14. 2017Socially Compliant Navigation through Raw Depth Inputs with Generative Adversarial Imitation Learningcited by 50
  15. 2022Retrospectives on the Embodied AI Workshopcited by 46
  16. 2018Neural Predictive Belief Representationscited by 39
  17. 2019TH"OR: Human-Robot Navigation Data Collection and Accurate Motion Trajectories Datasetcited by 36
  18. 2022Is Mapping Necessary for Realistic PointGoal Navigation?cited by 32
  19. 2020Robot Navigation in Constrained Pedestrian Environments using Reinforcement Learningcited by 27
  20. 2021A Survey on Human-aware Robot Navigationcited by 23
  21. 2020Exploiting Scene-specific Features for Object Goal Navigationcited by 20
  22. 2016Deep-Learned Collision Avoidance Policy for Distributed Multi-Agent Navigationcited by 14
  23. 2022A Protocol for Validating Social Navigation Policiescited by 12
  24. 2022Online Learning of Reusable Abstract Models for Object Goal Navigationcited by 9

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Citing papers per year: 2023: 1; 2024: 3; 2025: 2.

6 papers.