Exploiting Proximity-Aware Tasks for Embodied Social Navigation
Not on the map. Why?
Abstract (arXiv)
Learning how to navigate among humans in an occluded and spatially constrained indoor environment, is a key ability required to embodied agent to be integrated into our society. In this paper, we propose an end-to-end architecture that exploits Proximity-Aware Tasks (referred as to Risk and Proximity Compass) to inject into a reinforcement learning navigation policy the ability to infer common-sense social behaviors. To this end, our tasks exploit the notion of immediate and future dangers of collision. Furthermore, we propose an evaluation protocol specifically designed for the Social Navigation Task in simulated environments. This is done to capture fine-grained features and characteristics of the policy by analyzing the minimal unit of human-robot spatial interaction, called Encounter. We validate our approach on Gibson4+ and Habitat-Matterport3D datasets.
Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Builds on 36 of its 50 references that are in the map. First posted on arXiv 1 Dec 2022.
Builds on
36 of 50 references.
References · 36
- 2017Matterport3D: Learning from RGB-D Data in Indoor Environmentscited by 1,354
- 2017Curiosity-driven Exploration by Self-supervised Predictioncited by 1,173
- 2019Habitat: A Platform for Embodied AI Researchcited by 1,163
- 2017Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environmentscited by 1,013
- 2017AI2-THOR: An Interactive 3D Environment for Visual AIcited by 850
- 2021Habitat-Matterport 3D Dataset (HM3D): 1000 Large-scale 3D Environments for Embodied AIcited by 579
- 2018On Evaluation of Embodied Navigation Agentscited by 526
- 2018Gibson Env: Real-World Perception for Embodied Agentscited by 477
- 2020Beyond the Nav-Graph: Vision-and-Language Navigation in Continuous Environmentscited by 429
- 2020Object Goal Navigation using Goal-Oriented Semantic Explorationcited by 421
- 2022ProcTHOR: Large-Scale Embodied AI Using Procedural Generationcited by 369
- 2019DD-PPO: Learning Near-Perfect PointGoal Navigators from 2.5 Billion Framescited by 352
24 more
- 2020ObjectNav Revisited: On Evaluation of Embodied Agents Navigating to Objectscited by 240
- 2020Neural Topological SLAM for Visual Navigationcited by 193
- 2018Crowd-Robot Interaction: Crowd-aware Robot Navigation with Attention-based Deep Reinforcement Learningcited by 162
- 2020iGibson 1.0: a Simulation Environment for Interactive Tasks in Large Realistic Scenescited by 151
- 2022PONI: Potential Functions for ObjectGoal Navigation with Interaction-free Learningcited by 149
- 2017Socially Aware Motion Planning with Deep Reinforcement Learningcited by 128
- 2022Socially Compliant Navigation Dataset (SCAND): A Large-Scale Dataset of Demonstrations for Social Navigationcited by 122
- 2022Habitat-Web: Learning Embodied Object-Search Strategies from Human Demonstrations at Scalecited by 116
- 2016Decentralized Non-communicating Multiagent Collision Avoidance with Deep Reinforcement Learningcited by 104
- 2019Embodied Question Answering in Photorealistic Environments with Point Cloud Perceptioncited by 103
- 2020MultiON: Benchmarking Semantic Map Memory using Multi-Object Navigationcited by 95
- 2019Interactive Gibson Benchmark (iGibson 0.5): A Benchmark for Interactive Navigation in Cluttered Environmentscited by 89
- 2020Auxiliary Tasks Speed Up Learning PointGoal Navigationcited by 52
- 2017Socially Compliant Navigation through Raw Depth Inputs with Generative Adversarial Imitation Learningcited by 50
- 2022Retrospectives on the Embodied AI Workshopcited by 46
- 2018Neural Predictive Belief Representationscited by 39
- 2019TH"OR: Human-Robot Navigation Data Collection and Accurate Motion Trajectories Datasetcited by 36
- 2022Is Mapping Necessary for Realistic PointGoal Navigation?cited by 32
- 2020Robot Navigation in Constrained Pedestrian Environments using Reinforcement Learningcited by 27
- 2021A Survey on Human-aware Robot Navigationcited by 23
- 2020Exploiting Scene-specific Features for Object Goal Navigationcited by 20
- 2016Deep-Learned Collision Avoidance Policy for Distributed Multi-Agent Navigationcited by 14
- 2022A Protocol for Validating Social Navigation Policiescited by 12
- 2022Online Learning of Reusable Abstract Models for Object Goal Navigationcited by 9
Built on by
Citing papers per year: 2023: 1; 2024: 3; 2025: 2.
6 papers.
- 2023MOPA: Modular Object Navigation with PointGoal Agentscited by 11
- 2024From Cognition to Precognition: A Future-Aware Framework for Social Navigationcited by 10
- 2024Following the Human Thread in Social Navigationcited by 4
- 2024Personalized Embodied Navigation for Portable Object Findingcited by 3
- 2025Measuring Physical-World Privacy Awareness of Large Language Models: An Evaluation Benchmarkcited by 2
- 2025Learning to Navigate Socially Through Proactive Risk Perceptioncited by 0
- 2025Learning to Navigate Socially Through Proactive Risk Perception9 Oct 2025
- 2025Measuring Physical-World Privacy Awareness of Large Language Models: An Evaluation Benchmark27 Sep 2025
- 2024From Cognition to Precognition: A Future-Aware Framework for Social Navigation20 Sep 2024
- 2024Following the Human Thread in Social Navigation17 Apr 2024
- 2024Personalized Embodied Navigation for Portable Object Finding14 Mar 2024
- 2023MOPA: Modular Object Navigation with PointGoal Agents7 Apr 2023